// Respawn player public OEntityPlayerMP a(OEntityPlayerMP var1, int var2, boolean var3, Location spawnLocation) { var1.getDimension().getEntityTracker().untrackPlayerSymmetrics(var1.getPlayer()); var1.getDimension().getEntityTracker().untrackEntity(var1.getCanaryEntity()); var1.getDimension().getPlayerManager().removePlayer(var1.getPlayer()); this.b.remove(var1); var1.getDimension() .removePlayerFromWorld(var1.getPlayer()); // This calls the despawn method in world! OChunkCoordinates var4 = var1.ab(); var1.w = var2; // Set new dimension CanaryWorld cworld = (CanaryWorld) var1.getDimension().getWorld(); CanaryDimension dim = (CanaryDimension) cworld.getDimension(Type.fromId(var2)); OEntityPlayerMP var5 = new OEntityPlayerMP( this.c, dim.getHandle(), var1.v, new OItemInWorldManager(dim.getHandle())); var5.w = var2; if (var3) { // copy player var5.c((OEntityPlayer) var1); } var5.bd = var1.bd; // Set NetServerHandler var5.a = var1.a; var5.setServerHandler(var5.a.getCanaryNetServerHandler()); var5.a.setUser(var5.getPlayer()); OWorldServer var6 = (OWorldServer) dim.getHandle(); var5.c.a(var1.c.a()); var5.c.b(var6.s().getGameMode()); if (var4 != null) { OChunkCoordinates var7 = OEntityPlayer.a(((CanaryDimension) var1.getDimension()).getHandle(), var4); if (var7 != null) { var5.c((var7.a + 0.5F), (var7.b + 0.1F), (var7.c + 0.5F), 0.0F, 0.0F); var5.a(var4); } else { var5.a.b((new OPacket70Bed(0, 0))); } } // CanaryMod set player location and angle if a spawn location is defined if (spawnLocation != null) { var5.c( spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ(), spawnLocation.getRotation(), spawnLocation.getPitch()); } var6.G.c((int) var5.bm >> 4, (int) var5.bo >> 4); while (var6.a(var5, var5.bw).size() != 0) { // This is the checks for canSpawnHere should we do something with this so players // don't end up on roofs? var5.c(var5.bm, var5.bn + 1.0D, var5.bo); } // respawn packet var5.a.b( (new OPacket9Respawn( var5.w, (byte) var5.bi.q, var5.bi.s().getWorldType(), var5.bi.y(), var5.c.a()))); // teleport to spawn location var5.a.a( var5.bm, var5.bn, var5.bo, var5.bs, var5.bt, var5.w, var5.bi.getCanaryDimension().getName()); // something this.a(var5, var6); var5.getDimension().getPlayerManager().addPlayer((Player) var5.getPlayer()); var5.getDimension() .addPlayerToWorld(var5.getPlayer()); // This also calls the spawn method in world! this.b.add(var5); var5.x(); var5.E(); return var5; }