示例#1
0
 private int getFuelTime(ItemStack item) {
   if (item == null) {
     return 0;
   }
   // CUSTOM FUEL HERE
   // Lava should melt 128 items, not 100
   if (Item.getId(item.getItem()) == org.bukkit.Material.LAVA_BUCKET.getId()) {
     return 25600;
   } else {
     return fuelTime(item);
   }
 }
示例#2
0
  public void tick() {
    int newID = contents[0] == null ? 0 : Item.getId(contents[0].getItem());
    // Has the item been changed?
    if (newID != lastID) {
      // Then reset the progress!
      myCookTime = 0.0D;
      lastID = newID;
      // And, most important: change the melt speed
      meltSpeed = getMeltSpeed(contents[0]);
    }
    // So, can we now finally burn?
    if (canBurn() && !isBurning() && (getFuelTime(contents[1]) > 0)) {
      // I have no idea what "ticksForCurrentFuel" is good for, but it
      // works fine like this
      burnTime = ticksForCurrentFuel = getFuelTime(contents[1]);
      // Before we remove the item: how fast does it burn?
      burnSpeed = getBurnSpeed(contents[1]);
      // If it's a container item (lava bucket), we only consume its
      // contents (not like evil Notch!)

      // If it's not a container, consume it! Om nom nom nom!
      {
        contents[1].count--;
        // Let 0 be null
        if (contents[1].count <= 0) {
          contents[1] = null;
        }
      }
    }
    // Now, burning?
    if (isBurning()) {
      // Then move on
      burnTime--;
      // I'm using a double here because of the custom recipes.
      // The faster this fuel burns and the faster the recipe melts, the
      // faster we're done
      myCookTime += burnSpeed * meltSpeed;
      // Finished burning?
      if (myCookTime >= 200.0D) {
        myCookTime -= 200.0D;
        burn();
      }
    }
    // If it's not burning, we reset the burning progress!
    else {
      myCookTime = 0.0D;
    }
    // And for the display (I'm using floor rather than round to not cause
    // the client to do shit when we not really reached 200):
    cookTime = (int) Math.floor(myCookTime);
  }