public EntityHuman findNearbyVulnerablePlayer(double d0, double d1, double d2) { if (world.players.size() > 0) { int i = r.nextInt(world.players.size()); EntityHuman entityhuman1 = (EntityHuman) this.world.players.get(i); if (!entityhuman1.abilities.isInvulnerable && entityhuman1.isAlive()) { return entityhuman1; } } return null; }