@Override public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) { // we need to make sure the player has the correct tool out boolean isAxeorSaw = false; boolean isHammer = false; ItemStack equip = entityplayer.getCurrentEquippedItem(); if (!world.isRemote) { if (equip != null) { for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Axes[cnt]) { isAxeorSaw = true; if (cnt < 4) isStone = true; } } // for(int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) // { // if(equip.getItem() == Recipes.Saws[cnt]) // { // isAxeorSaw = true; // } // } for (int cnt = 0; cnt < Recipes.Hammers.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Hammers[cnt]) { isHammer = true; } } } if (isAxeorSaw) { damage = -1; ProcessTree(world, i, j, k, l, equip); if (damage + equip.getItemDamage() > equip.getMaxDamage()) { int ind = entityplayer.inventory.currentItem; entityplayer.inventory.setInventorySlotContents(ind, null); world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } else { equip.damageItem(damage, entityplayer); } } else if (isHammer) { EntityItem item = new EntityItem( world, i + 0.5, j + 0.5, k + 0.5, new ItemStack(Item.stick, 1 + world.rand.nextInt(3))); world.spawnEntityInWorld(item); } else { world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } } }
private void scanLogs( World world, int i, int j, int k, int l, boolean[][][] checkArray, int x, int y, int z, ItemStack stack) { if (y >= 0) { checkArray[x][y][z] = true; int offsetX = 0; int offsetY = 0; int offsetZ = 0; for (offsetY = 0; offsetY <= 1; offsetY++) { for (offsetX = -2; offsetX <= 2; offsetX++) { for (offsetZ = -2; offsetZ <= 2; offsetZ++) { if (x + offsetX < 11 && x + offsetX >= 0 && z + offsetZ < 11 && z + offsetZ >= 0 && y + offsetY < 50 && y + offsetY >= 0) { if (checkOut(world, i + offsetX, j + offsetY, k + offsetZ, l) && !checkArray[x + offsetX][y + offsetY][z + offsetZ]) { scanLogs( world, i + offsetX, j + offsetY, k + offsetZ, l, checkArray, x + offsetX, y + offsetY, z + offsetZ, stack); } } } } } damage++; if (stack != null) { if (damage + stack.getItemDamage() <= stack.getMaxDamage()) { world.setBlock(i, j, k, 0); world.markBlockForUpdate(i, j, k); if ((isStone && world.rand.nextInt(10) != 0) || !isStone) dropBlockAsItem_do( world, i, j, k, new ItemStack(Item.itemsList[TFCItems.Logs.itemID], 1, l)); } } else { world.setBlock(i, j, k, 0); world.markBlockForUpdate(i, j, k); dropBlockAsItem_do( world, i, j, k, new ItemStack(Item.itemsList[TFCItems.Logs.itemID], 1, l)); } } }