public EntityThrowable(World par1World, EntityLiving par2EntityLiving) { super(par1World); xTile = -1; yTile = -1; zTile = -1; inTile = 0; inGround = false; throwableShake = 0; ticksInAir = 0; thrower = par2EntityLiving; setSize(0.25F, 0.25F); setLocationAndAngles( par2EntityLiving.posX, par2EntityLiving.posY + (double) par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch); posX -= MathHelper.cos((rotationYaw / 180F) * (float) Math.PI) * 0.16F; posY -= 0.10000000149011612D; posZ -= MathHelper.sin((rotationYaw / 180F) * (float) Math.PI) * 0.16F; setPosition(posX, posY, posZ); yOffset = 0.0F; float f = 0.4F; motionX = -MathHelper.sin((rotationYaw / 180F) * (float) Math.PI) * MathHelper.cos((rotationPitch / 180F) * (float) Math.PI) * f; motionZ = MathHelper.cos((rotationYaw / 180F) * (float) Math.PI) * MathHelper.cos((rotationPitch / 180F) * (float) Math.PI) * f; motionY = -MathHelper.sin(((rotationPitch + func_40074_d()) / 180F) * (float) Math.PI) * f; setThrowableHeading(motionX, motionY, motionZ, func_40077_c(), 1.0F); }
public EntityNutsCall( World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5) { super(par1World); isImmuneToFire = true; this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = par2EntityLiving.posY + (double) par2EntityLiving.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLiving.posX - par2EntityLiving.posX; double d1 = par3EntityLiving.boundingBox.minY + (double) (par3EntityLiving.height / 3.0F) - this.posY; double d2 = par3EntityLiving.posZ - par2EntityLiving.posZ; double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles( par2EntityLiving.posX + d4, this.posY, par2EntityLiving.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float) d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5); } }
public EntityNutsCall(World par1World, EntityLiving par2EntityLiving, float par3) { super(par1World); isImmuneToFire = true; this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(1.5F, 0.5F); this.setLocationAndAngles( par2EntityLiving.posX, par2EntityLiving.posY + (double) par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F); }
public EntityPokeBall( World world, EntityLiving entityliving, EntityPixelmon e, EnumPokeballs type) { super(world, entityliving); thrower = entityliving; endRotationYaw = entityliving.rotationYawHead; pixelmon = e; dataWatcher.addObject(10, type.getIndex()); mode = Mode.full; float speed = 0.3f; this.setLocationAndAngles( entityliving.posX, entityliving.posY + (double) entityliving.getEyeHeight(), entityliving.posZ, entityliving.rotationYaw, entityliving.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)) * 0.8; this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)) * 0.8; this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)) * 0.8; }
public EntityBKnife(World var1, EntityLiving var2) { super(var1); this.owner = var2; this.renderDistanceWeight = 10.0D; this.doesArrowBelongToPlayer = var2 instanceof EntityPlayer; this.setSize(0.5F, 0.5F); this.setLocationAndAngles( var2.posX, var2.posY + (double) var2.getEyeHeight(), var2.posZ, var2.rotationYaw, var2.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * 3.141593F) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * 3.141593F) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * 3.141593F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.141593F)); this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * 3.141593F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.141593F)); this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * 3.141593F)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); }
public EntityPokeBall( World world, EntityLiving thrower, EntityPixelmon target, EnumPokeballs type, BattleController battleController) { super(world, thrower); this.thrower = thrower; dropItem = false; endRotationYaw = thrower.rotationYawHead; pixelmon = target; dataWatcher.addObject(10, type.getIndex()); dataWatcher.addObject(11, (short) 0); // IsCaptured dataWatcher.addObject(12, (short) 0); // IsWaiting dataWatcher.addObject(13, (short) 0); // IsOnGround dataWatcher.addObject(14, (short) 0); // IsOpen mode = Mode.battle; isBattleThrown = true; this.battleController = battleController; worldObj = thrower.worldObj; battleController.pauseBattle(); this.setLocationAndAngles( thrower.posX, thrower.posY + (double) thrower.getEyeHeight(), thrower.posZ, thrower.rotationYaw, thrower.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; isInitialized = true; Vec3 posVec = Vec3.createVectorHelper(posX - pixelmon.posX, posY - pixelmon.posY, posZ - pixelmon.posZ); this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)) * 0.8; this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)) * 0.8; this.motionY = (double) (-MathHelper.sin(0)) * 0.8; }