public void fall(float distance, float damageMultiplier) {
    super.fall(distance, damageMultiplier);

    if (distance > 5.0F) {
      for (EntityPlayer entityplayer : this.getRecursivePassengersByType(EntityPlayer.class)) {
        entityplayer.addStat(AchievementList.FLY_PIG);
      }
    }
  }