@Override public void onGuiClosed() { super.onGuiClosed(); for (GuiComponent guiComponent : getGuiComponents()) { guiComponent.onClose(); } }
/** Called when the screen is unloaded. Used to disable keyboard repeat events */ public void onGuiClosed() { super.onGuiClosed(); if (this.mc.thePlayer != null && this.mc.thePlayer.inventory != null) { this.mc.thePlayer.inventoryContainer.removeCraftingFromCrafters(this.field_147059_E); } Keyboard.enableRepeatEvents(false); }
public void onGuiClosed() { super.onGuiClosed(); if (this.mc.thePlayer != null) { for (ItemStack itemStack : this.mc.thePlayer.inventory.mainInventory) { if (itemStack != null) { if (NBTHelper.hasTag(itemStack, Strings.NBT_ITEM_TRANS_GUI_OPEN)) { NBTHelper.removeTag(itemStack, Strings.NBT_ITEM_TRANS_GUI_OPEN); } } } } }
@Override public void onGuiClosed() { super.onGuiClosed(); if (mc.thePlayer != null) { for (ItemStack itemStack : mc.thePlayer.inventory.mainInventory) { if (itemStack != null) { if (NBTHelper.hasTag(itemStack, Ref.NBT.QRD_GUI_OPEN)) { NBTHelper.removeTag(itemStack, Ref.NBT.QRD_GUI_OPEN); } } } } }
/** Called when the screen is unloaded. Used to disable keyboard repeat events */ @Override public void onGuiClosed() { boolean madeTrade = false; // Check if a trade was made ContainerRecordTrading auxContainer = (ContainerRecordTrading) this.inventorySlots; if (auxContainer != null) { madeTrade = auxContainer.madeAnyTrade(); } super.onGuiClosed(); // Spawns particles if a trade was made. // TODO: better particle effects if (this.mc.thePlayer != null) { Entity auxVillager = (Entity) this.theIMerchant; if (auxVillager != null && madeTrade) { CustomRecordHelper.spawnTradeParticles(this.mc.thePlayer.worldObj, auxVillager, this.rand); } } }
@Override public void onGuiClosed() { super.onGuiClosed(); Keyboard.enableRepeatEvents(false); }
public void onGuiClosed () { super.onGuiClosed(); }
@Override public void onGuiClosed() { super.onGuiClosed(); }
@Override public void onGuiClosed() { updateHeat(0); super.onGuiClosed(); }
@Override public void onGuiClosed() { super.onGuiClosed(); this.subGui = true; // in case the gui is reopened later ( i'm looking at you NEI ) }
@Overridepublic void onGuiClosed() { super.onGuiClosed(); inventorySlots.onContainerClosed(player); }
/** Called when the screen is unloaded. Used to disable keyboard repeat events */ public void onGuiClosed() { super.onGuiClosed(); Keyboard.enableRepeatEvents(false); this.container.removeCrafter(this); }
@Override public void onGuiClosed() { super.onGuiClosed(); inv.learnFlag = 0; inv.unlearnFlag = 0; }