@Override public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) { // we need to make sure the player has the correct tool out boolean isAxeorSaw = false; boolean isHammer = false; ItemStack equip = entityplayer.getCurrentEquippedItem(); if (!world.isRemote) { if (equip != null) { for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Axes[cnt]) { isAxeorSaw = true; if (cnt < 4) isStone = true; } } // for(int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) // { // if(equip.getItem() == Recipes.Saws[cnt]) // { // isAxeorSaw = true; // } // } for (int cnt = 0; cnt < Recipes.Hammers.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Hammers[cnt]) { isHammer = true; } } } if (isAxeorSaw) { damage = -1; ProcessTree(world, i, j, k, l, equip); if (damage + equip.getItemDamage() > equip.getMaxDamage()) { int ind = entityplayer.inventory.currentItem; entityplayer.inventory.setInventorySlotContents(ind, null); world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } else { equip.damageItem(damage, entityplayer); } } else if (isHammer) { EntityItem item = new EntityItem( world, i + 0.5, j + 0.5, k + 0.5, new ItemStack(Item.stick, 1 + world.rand.nextInt(3))); world.spawnEntityInWorld(item); } else { world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3); } } }
private void handleArea( World world, int i, int j, int k, EntityPlayer entityplayer, TileEntityToolRack te, int slot, int dir) { boolean hasToolInHand = entityplayer.getCurrentEquippedItem() != null && (entityplayer.getCurrentEquippedItem().getItem() instanceof ItemTool || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemWeapon || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemHoe || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemProPick); if (te.storage[slot] == null && hasToolInHand) { te.storage[slot] = entityplayer.getCurrentEquippedItem().copy(); entityplayer.inventory.mainInventory[entityplayer.inventory.currentItem] = null; } else if (te.storage[slot] != null) { te.ejectItem(slot, dir); te.storage[slot] = null; } }
@Override public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) { // we need to make sure teh palyer has the correct tool out boolean isAxeorSaw = false; ItemStack equip = entityplayer.getCurrentEquippedItem(); if (equip != null) { for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Axes[cnt]) { isAxeorSaw = true; } } for (int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) { if (equip.getItem() == Recipes.Saws[cnt]) { isAxeorSaw = true; } } } if (isAxeorSaw) { int x = i; int y = 0; int z = k; int count = 0; if (world.getBlockId(i, j + 1, k) == blockID || world.getBlockId(i, j - 1, k) == blockID) { // super.harvestBlock(world, entityplayer, i, j, k, l); boolean checkArray[][][] = new boolean[11][50][11]; if (TFC_Core.isGrass(world.getBlockId(i, j + y - 1, k)) || TFC_Core.isDirt(world.getBlockId(i, j + y - 1, k))) { boolean reachedTop = false; while (!reachedTop) { if (l != 9 && l != 15 && world.getBlockId(x, j + y + 1, z) == 0) { reachedTop = true; } else if ((l == 9 || l == 15) && world.getBlockId(x, j + y + 1, z) == 0 && world.getBlockId(x + 1, j + y + 1, z) != blockID && world.getBlockId(x - 1, j + y + 1, z) != blockID && world.getBlockId(x, j + y + 1, z + 1) != blockID && world.getBlockId(x, j + y + 1, z - 1) != blockID && world.getBlockId(x - 1, j + y + 1, z - 1) != blockID && world.getBlockId(x - 1, j + y + 1, z + 1) != blockID && world.getBlockId(x + 1, j + y + 1, z + 1) != blockID && world.getBlockId(x + 1, j + y + 1, z - 1) != blockID) { reachedTop = true; } scanLogs(world, i, j + y, k, l, checkArray, 6, y, 6); y++; } } } else if (world.getBlockId(i + 1, j, k) == blockID || world.getBlockId(i - 1, j, k) == blockID || world.getBlockId(i, j, k + 1) == blockID || world.getBlockId(i, j, k - 1) == blockID) { Random R = new Random(); if (R.nextInt(100) > 50 && isAxeorSaw) { dropBlockAsItem_do(world, i, j, k, new ItemStack(TFCItems.FruitTreeSapling1, 1, l)); } } } else { world.setBlockAndMetadata(i, j, k, blockID, l); } }