public void breakBlock(World world, int x, int y, int z, Block block, int meta) { DMPedestalTile tile = ((DMPedestalTile) world.getTileEntity(x, y, z)); if (tile.getItemStack() != null) { WorldHelper.spawnEntityItem(world, tile.getItemStack().copy(), x, y, z); } tile.invalidate(); super.breakBlock(world, x, y, z, block, meta); }
@Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { TileEntityLimekiln tileEntity = (TileEntityLimekiln) world.getBlockTileEntity(x, y, z); if (tileEntity != null) tileEntity.invalidateMultiblock(); dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); }
@Override public void breakBlock(World world, BlockPos pos, IBlockState state) { TileEntity tileEntity = world.getTileEntity(pos); if (tileEntity instanceof IInventory) { IInventory inv = (IInventory) tileEntity; InventoryHelper.dropInventoryItems(world, pos, inv); } if (tileEntity instanceof ISimpleInventory) { ISimpleInventory inv = (ISimpleInventory) tileEntity; InventoryUtil.dropInventoryItems(world, pos, inv); } super.breakBlock(world, pos, state); }
@Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops")) { TileEntity te = world.getBlockTileEntity(x, y, z); if (!(te instanceof TileCapacitorBank)) { super.breakBlock(world, x, y, z, par5, par6); return; } TileCapacitorBank cb = (TileCapacitorBank) te; Util.dropItems(world, cb, x, y, z, true); } world.removeBlockTileEntity(x, y, z); }
@Override public void breakBlock(World world, int i, int j, int k, Block block, int l) { super.breakBlock(world, i, j, k, block, l); if (!world.isRemote) { world.notifyBlocksOfNeighborChange(i, j + 1, k, this); world.notifyBlocksOfNeighborChange(i, j - 1, k, this); world.notifyBlocksOfNeighborChange(i + 1, j, k, this); world.notifyBlocksOfNeighborChange(i - 1, j, k, this); world.notifyBlocksOfNeighborChange(i, j, k + 1, this); world.notifyBlocksOfNeighborChange(i, j, k - 1, this); this.updateAndPropagateCurrentStrength(world, i, j, k); this.notifyWireNeighborsOfNeighborChange(world, i - 1, j, k); this.notifyWireNeighborsOfNeighborChange(world, i + 1, j, k); this.notifyWireNeighborsOfNeighborChange(world, i, j, k - 1); this.notifyWireNeighborsOfNeighborChange(world, i, j, k + 1); this.notifyWireNeighborsOfNeighborChange(world, i, j - 1, k); this.notifyWireNeighborsOfNeighborChange(world, i, j + 1, k); } }
@Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); }
@Override public void breakBlock(World world, BlockPos pos, IBlockState state) { dropItems(world, pos); super.breakBlock(world, pos, state); }
@Override public void breakBlock(World world, int x, int y, int z, Block block, int meta) { dropInventory(world, x, y, z); super.breakBlock(world, x, y, z, block, 0); }
// When the block is broken, you may need to notify neighbours. @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { worldIn.notifyNeighborsOfStateChange(pos, this); super.breakBlock(worldIn, pos, state); }