/** Pulse this session, performing any updates needed. */ void pulse() { // drop the previous placement if needed if (previousPlacementTicks > 0 && --previousPlacementTicks == 0) { previousPlacement = null; } // process messages Message message; while ((message = messageQueue.poll()) != null) { if (disconnected) { // disconnected, we are just seeing extra messages now continue; } super.messageReceived(message); } // check if the client is disconnected if (disconnected) { connectionManager.sessionInactivated(this); if (player == null) { return; } player.remove(); Message userListMessage = UserListItemMessage.removeOne(player.getUniqueId()); for (GlowPlayer player : server.getOnlinePlayers()) { if (player.canSee(this.player)) { player.getSession().send(userListMessage); } else { player.stopHidingDisconnectedPlayer(this.player); } } GlowServer.logger.info(player.getName() + " [" + address + "] lost connection"); if (player.isSleeping()) { player.leaveBed(false); } final String text = EventFactory.onPlayerQuit(player).getQuitMessage(); if (online && text != null && !text.isEmpty()) { server.broadcastMessage(text); } player = null; // in case we are disposed twice } }
/** * Sets the player associated with this session. * * @param profile The player's profile with name and UUID information. * @throws IllegalStateException if there is already a player associated with this session. */ public void setPlayer(PlayerProfile profile) { if (player != null) { throw new IllegalStateException("Cannot set player twice"); } // isActive check here in case player disconnected during authentication if (!isActive()) { // no need to call onDisconnect() since it only does anything if there's a player set return; } // initialize the player PlayerDataService.PlayerReader reader = server.getPlayerDataService().beginReadingData(profile.getUniqueId()); player = new GlowPlayer(this, profile, reader); // isActive check here in case player disconnected after authentication, // but before the GlowPlayer initialization was completed if (!isActive()) { onDisconnect(); return; } // login event PlayerLoginEvent event = EventFactory.onPlayerLogin(player, hostname); if (event.getResult() != PlayerLoginEvent.Result.ALLOWED) { disconnect(event.getKickMessage(), true); return; } // joins the player player.join(this, reader); // Kick other players with the same UUID for (GlowPlayer other : getServer().getOnlinePlayers()) { if (other != player && other.getUniqueId().equals(player.getUniqueId())) { other.getSession().disconnect("You logged in from another location.", true); break; } } player.getWorld().getRawPlayers().add(player); online = true; GlowServer.logger.info( player.getName() + " [" + address + "] connected, UUID: " + player.getUniqueId()); // message and user list String message = EventFactory.onPlayerJoin(player).getJoinMessage(); if (message != null && !message.isEmpty()) { server.broadcastMessage(message); } // todo: display names are included in the outgoing messages here, but // don't show up on the client. A workaround or proper fix is needed. Message addMessage = new UserListItemMessage(UserListItemMessage.Action.ADD_PLAYER, player.getUserListEntry()); List<UserListItemMessage.Entry> entries = new ArrayList<>(); for (GlowPlayer other : server.getOnlinePlayers()) { if (other != player && other.canSee(player)) { other.getSession().send(addMessage); } if (player.canSee(other)) { entries.add(other.getUserListEntry()); } } send(new UserListItemMessage(UserListItemMessage.Action.ADD_PLAYER, entries)); }