public static ISoundEffect createSoundEffect( ResourceReference ref, Vect3d pos, float volume, float pitch, boolean repeat, int repeatDelay, ISoundEffect.AttenuationType attenuationType) { return INSTANCE.newSoundEffect(ref, volume, pitch, repeat, repeatDelay, attenuationType, pos); }
public static ISoundEffect createSoundEffect( ResourceReference ref, Vect3d pos, float volume, float pitch) { return INSTANCE.newSoundEffect( ref, volume, pitch, false, 0, ISoundEffect.AttenuationType.NONE, pos); }
public static ISoundEffect createSoundEffect(ResourceReference ref, Vect3d pos) { return INSTANCE.newSoundEffect(ref, 1F, 1f, false, 0, ISoundEffect.AttenuationType.NONE, pos); }
public static ISoundEffect createSoundEffect(ResourceReference soundResource) { return INSTANCE.newSoundEffect( soundResource, 1F, 1f, false, 0, ISoundEffect.AttenuationType.NONE, Vect3d.nullVector()); }