@Override public void setAmountsInventory(Inventory inventory, TEntityStatus status, StockItem item) { Trader trader = tNpcManager.instance().getTraderRelation(player); // debug info dB.info("Setting inventory, status: ", TEntityStatus.SELL_AMOUNTS.name().toLowerCase()); // clear the inventory inventory.clear(); for (Integer amount : item.getAmounts()) { // set new amount List<String> lore = item.getDescription(status); lore = Limit.loreRequest(player.getName(), item, lore, status); lore.addAll(new ShopSession(trader, player).getDescription("sell", item, amount)); ItemStack itemStack = item.getItem(false, lore); itemStack.setAmount(amount); // set the lore ItemMeta meta = itemStack.getItemMeta(); meta.setLore(lore); itemStack.setItemMeta(meta); // set the item inventory.setItem(inventory.firstEmpty(), NBTUtils.markItem(itemStack)); } setUi(inventory, null, TEntityStatus.SELL_AMOUNTS); }
@Override public void setInventory(Inventory inventory, TEntityStatus status) { Trader trader = tNpcManager.instance().getTraderRelation(player); // debug info dB.info("Setting inventory, status: ", status.name().toLowerCase()); // clear the inventory inventory.clear(); for (StockItem item : this.stock.get(status.asStock())) { if (item.getSlot() < 0) item.setSlot(inventory.firstEmpty()); // set the lore List<String> lore = item.getDescription(status); lore = Limit.loreRequest(player.getName(), item, lore, status); lore.addAll( new ShopSession(trader, player).getDescription(status.asStock(), item, item.getAmount())); ItemStack itemStack = item.getItem(false, lore); // set the item inventory.setItem(item.getSlot(), NBTUtils.markItem(itemStack)); } setUi(inventory, null, status); }