示例#1
0
 public void appendAffect(int spellbook, int spell) {
   try {
     if (!p.successfulCast) {
       return;
     }
     Player opp = Server.engine.players[p.magicOppIndex];
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.attackedBy != null
             && (opp.attacking != null || opp.attackedByCount >= 1)
             && opp.attackedBy != p.username) {
           p.getActionSender().sendMessage(p, "This player is already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
         if (opp.username != p.attackedBy && p.attackedBy != null) {
           p.getActionSender().sendMessage(p, "You are already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
       }
     }
     // }t
     opp.hitIndex = p.playerId;
     normalSpellAffect(opp);
   } catch (Exception e) {
     return;
   }
 }
示例#2
0
 public void appendGraphic(int spellbook, int spell) {
   try {
     Player opp = Server.engine.players[p.magicOppIndex];
     updateAttributes(spellbook, spell);
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget
           && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null
               && (opp.attacking != null || opp.attackedByCount >= 1)
               && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.attackedBy != null
             && (opp.attacking != null || opp.attackedByCount >= 1)
             && opp.attackedBy != p.username) {
           p.getActionSender().sendMessage(p, "This player is already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
         if (opp.username != p.attackedBy && p.attackedBy != null) {
           p.getActionSender().sendMessage(p, "You are already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
       }
     }
     if (!p.successfulCast) {
       graphic = 85;
       p.graphicMSDelay = 100;
     } else if (opp.orb && spell == 3) {
       graphic = 1677;
       p.graphicMSDelay = 100;
     }
     if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
       opp.requestGFX(graphic, p.graphicMSDelay);
       opp.orb = false;
     } else {
       for (Player player : Server.engine.players) {
         if (player == null || player == p) {
           continue;
         }
         if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
           if (player.wildernessZone(player.absX, player.absY)
               && p.properWildernessLevel(p.combatLevel, player.combatLevel)
               && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
             player.requestGFX(graphic, p.graphicMSDelay);
             player.orb = false;
           }
         }
       }
     }
     p.graphicMSDelay = 0;
   } catch (Exception e) {
     return;
   }
 }
示例#3
0
 public void appendDamage(int spellbook, int spell) {
   try {
     if (!p.successfulCast) {
       return;
     }
     Player opp = Server.engine.players[p.magicOppIndex];
     updateAttributes(spellbook, spell);
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.playerId != p.bhTarget
             && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
           if (opp.attackedBy != null
               && (opp.attacking != null || opp.attackedByCount >= 1)
               && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
       opp.hitIndex = p.playerId;
       int damage = getHit(getAccuracy(), maxHit);
       p.appendExperience((damage * 1000), 6);
       p.appendExperience((damage * 1000), 3);
       opp.appendHit(damage, 0);
     } else {
       for (Player player : Server.engine.players) {
         if (player == null || player == p) {
           continue;
         }
         if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
           if (player.wildernessZone(player.absX, player.absY)
               && p.properWildernessLevel(p.combatLevel, player.combatLevel)
               && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
             player.hitIndex = p.playerId;
             int damage = getHit(getAccuracy(), maxHit);
             p.appendExperience((damage * 1000), 6);
             p.appendExperience((damage * 1000), 3);
             player.appendHit(damage, 0);
           }
         }
       }
     }
   } catch (Exception e) {
     return;
   }
 }
示例#4
0
  public void combatMagic(Player opp, int spellbook, int spell) {
    updateAttributes(spellbook, spell);
    Engine.playerMovement.resetWalkingQueue(p);
    if (!hasLevel(spellbook, spell)) {
      return;
    }
    if (!hasRunes(spellbook, spell)) {
      return;
    }
    if (p.rights == 10 && (opp.rights != 10)) {
      p.getActionSender().sendMessage(p, "You cannot attack normal players as an admin.");
      p.resetAttack();
      return;
    }
    if (p.rights != 10 && (opp.rights == 10)) {
      p.getActionSender().sendMessage(p, "This player is an admin and cannot be attacked.");
      p.resetAttack();
      return;
    }
    if (maxHit >= 0) {
      if (p.combatDelay > 0) {
        p.cuedSpells = 1;
        p.cuedSpell = spell;
        p.magicOppIndex = opp.playerId;
        return;
      }
      if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
        p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
        return;
      }
      if (p.InBounty == 0) {
        if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
            || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
          p.getActionSender().sendMessage(p, "Your combat difference is too great!");
          return;
        }
      }
      if (p.InBounty == 1) {
        if (opp.playerId != p.bhTarget
            && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
          if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
            if (opp.attackedBy != null
                && (opp.attacking != null || opp.attackedByCount >= 1)
                && opp.attackedBy != p.username) {
              p.getActionSender().sendMessage(p, "This player is already in combat.");
              Engine.playerMovement.resetWalkingQueue(p);
              p.resetAttack();
              return;
            }
            if (opp.username != p.attackedBy && p.attackedBy != null) {
              p.getActionSender().sendMessage(p, "You are already in combat.");
              Engine.playerMovement.resetWalkingQueue(p);
              p.resetAttack();
              return;
            }
          }
        }
      }
      if (p.InBounty == 0) {
        if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
          if (opp.attackedBy != null
              && (opp.attacking != null || opp.attackedByCount >= 1)
              && opp.attackedBy != p.username) {
            p.getActionSender().sendMessage(p, "This player is already in combat.");
            Engine.playerMovement.resetWalkingQueue(p);
            p.resetAttack();
            return;
          }
          if (opp.username != p.attackedBy && p.attackedBy != null) {
            p.getActionSender().sendMessage(p, "You are already in combat.");
            Engine.playerMovement.resetWalkingQueue(p);
            p.resetAttack();
            return;
          }
        }
      }
    }
    int graphicDelay = -1;
    int damageDelay = -1;
    int affectDelay = -1;
    int graphicMS = 0;
    int projectile = -1;
    p.successfulCast = hitPlayerMage(opp);
    p.usingMage = true;
    if (maxHit >= 0) {
      p.attacking = opp.username;
      opp.attackedBy = p.username;
      opp.attackedByCount++;
      opp.count = 0;
      opp.logoutTimer = 10;
      if (p.attackedBy == null) {
        p.initialAttack = true;
        opp.initialAttack = false;
      }
      if (p.initialAttack) {
        if (!p.isSkulled) {
          p.headIconSkull = 0;
          p.skullVanishDelay = 1500;
          p.isSkulled = true;
          p.appearanceUpdateReq = true;
          p.updateReq = true;
        }
      }
    }
    if (p.faceToReq != (opp.playerId + 32768)) {
      p.requestFaceTo(opp.playerId + 32768);
    }
    switch (spellbook) {
      case 192:
        switch (spell) {
          case 1: // Wind strike
            p.requestAnim(1162, 0);
            p.requestGFX(90, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 91;
            break;
          case 4: // Water strike
            p.requestAnim(1162, 0);
            p.requestGFX(93, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 94;
            break;
          case 6: // Earth strike
            p.requestAnim(1162, 0);
            p.requestGFX(96, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 97;
            break;
          case 8: // Fire strike
            p.requestAnim(1162, 0);
            p.requestGFX(99, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 100;
            break;
          case 10: // Wind bolt
            p.requestAnim(1162, 0);
            p.requestGFX(117, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 118;
            break;
          case 14: // Water bolt
            p.requestAnim(1162, 0);
            p.requestGFX(120, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 121;
            break;
          case 17: // Earth bolt
            p.requestAnim(1162, 0);
            p.requestGFX(123, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 124;
            break;
          case 20: // Fire bolt
            p.requestAnim(1162, 0);
            p.requestGFX(126, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 127;
            break;
          case 56: // Entangle
            p.requestAnim(1161, 0);
            p.requestGFX(177, 100);
            normalSpellAffect(opp);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 178;
            break;
          case 63: // Teleother Camelot (Teleport Block)
            if (opp.teleblocked) {
              p.getActionSender().sendMessage(p, "This person is already teleblocked.");
              return;
            }
            p.requestAnim(10503, 0);
            p.requestGFX(1842, 100);
            affectDelay = 3;
            graphicDelay = 3;
            projectile = 1841;
            break;
        }
        break;
      case 193:
        switch (spell) {
          case 0: // Ice Rush
            p.requestAnim(1978, 0);
            ancientMagicksAffect(opp, "Ice");
            projectile = 360;
            graphicDelay = 2;
            damageDelay = 3;
            break;
          case 1: // Ice Blitz
            p.requestAnim(1978, 0);
            p.requestGFX(366, 0);
            ancientMagicksAffect(opp, "Ice");
            graphicDelay = 3;
            damageDelay = 3;
            break;
          case 2: // Ice Burst
            p.requestAnim(1979, 0);
            if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
              ancientMagicksAffect(opp, "Ice");
            } else {
              for (Player player : Server.engine.players) {
                if (player == null || player == p) {
                  continue;
                }
                if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                  if (player.wildernessZone(player.absX, player.absY)
                      && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                      && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                    player.attackedBy = p.username;
                    player.count = 0;
                    player.logoutTimer = 10;
                    ancientMagicksAffect(player, "Ice");
                  }
                }
              }
            }
            graphicDelay = 0;
            damageDelay = 0;
            break;
          case 16: // Miasmic Rush
            if (p.equipment[3] == 13867) {
              p.requestAnim(10513, 0);
              p.requestGFX(1845, 0);
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 17: // Miasmic Blitz
            if (p.equipment[3] == 13867) {
              p.requestAnim(10524, 0);
              p.requestGFX(1850, 0);
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 18: // Miasmic Burst
            if (p.equipment[3] == 13867) {
              p.requestAnim(10516, 0);
              p.requestGFX(1848, 0);
              if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
                ancientMagicksAffect(opp, "Miasmic");
              } else {
                for (Player player : Server.engine.players) {
                  if (player == null || player == p) {
                    continue;
                  }
                  if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                    if (player.wildernessZone(player.absX, player.absY)
                        && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                        && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                      player.attackedBy = p.username;
                      player.count = 0;
                      player.logoutTimer = 10;
                      ancientMagicksAffect(player, "Miasmic");
                    }
                  }
                }
              }
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 19: // Miasmic Barrage
            if (p.equipment[3] == 13867) {
              p.requestAnim(10518, 0);
              p.requestGFX(1853, 0);
              if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
                ancientMagicksAffect(opp, "Miasmic");
              } else {
                for (Player player : Server.engine.players) {
                  if (player == null || player == p) {
                    continue;
                  }
                  if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                    if (player.wildernessZone(player.absX, player.absY)
                        && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                        && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                      player.attackedBy = p.username;
                      player.count = 0;
                      player.logoutTimer = 10;
                      ancientMagicksAffect(player, "Miasmic");
                    }
                  }
                }
              }
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 3: // Ice Barrage
            p.requestAnim(1979, 0);
            if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
              ancientMagicksAffect(opp, "Ice");
            } else {
              for (Player player : Server.engine.players) {
                if (player == null || player == p) {
                  continue;
                }
                if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                  if (player.wildernessZone(player.absX, player.absY)
                      && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                      && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                    player.attackedBy = p.username;
                    player.count = 0;
                    player.logoutTimer = 10;
                    ancientMagicksAffect(player, "Ice");
                  }
                }
              }
            }
            graphicDelay = 2;
            damageDelay = 2;
            if (Engine.playerMovement.isMoving(opp)) {
              projectile = 368;
            }
            break;
        }
        break;
      case 430:
        switch (spell) {
          case 5: // Energy transfer
            if (!p.multiwayCombatZone(p.absX, p.absY)) {
              p.getActionSender()
                  .sendMessage(p, "You can only use this spell in multi combat zones");
              return;
            }
            if (p.specAmount < 1000) {
              return;
            }
            p.requestAnim(4411, 0);
            opp.requestGFX(734, 100);
            p.append1Hit(10, 0);
            p.specAmount = 0;
            opp.specAmount = 1000;
            p.getActionSender().setConfig2(p, 300, p.specAmount);
            opp.getActionSender().setConfig2(opp, 300, opp.specAmount);
            int random = (int) Math.round(Math.random() * p.runEnergy);
            if (p.runEnergy - random < 0) {
              random = p.runEnergy;
            }
            if (opp.runEnergy + random > 100) {
              random = 100 - opp.runEnergy;
            }
            p.runEnergy -= random;
            opp.runEnergy += random;
            p.getActionSender().setEnergy(p);
            opp.getActionSender().setEnergy(opp);

            break;
          case 9: // Stat spy
            p.requestAnim(4412, 0);
            p.requestGFX(1060, 0);
            opp.requestGFX(734, 100);
            p.statSpy(opp);
            break;
          case 19: // Vengeance other
            if (p.vengeanceDelay > 0) {
              p.getActionSender()
                  .sendMessage(p, "You can only cast vengeance spells once every 30 seconds.");
              return;
            }
            p.requestAnim(4411, 0);
            opp.requestGFX(725, 100);
            opp.vengeance = true;
            p.vengeanceDelay = 30;
            p.getActionSender().addSoundEffect(p, 2908, 1, 0, 0);
            opp.getActionSender().addSoundEffect(p, 2908, 1, 0, 0);
            break;
          case 29: // Heal other
            p.requestAnim(4411, 0);
            opp.requestGFX(738, 100);
            int heal = (int) Math.round(Math.random() * (0.75 * p.skillLvl[3]));
            if (opp.skillLvl[3] + heal > opp.getLevelForXP(3)) {
              if (opp.skillLvl[3] <= opp.getLevelForXP(3)) {
                heal = opp.getLevelForXP(3) - opp.skillLvl[3];
              } else {
                heal = 0;
              }
            }
            p.append1Hit(heal, 0);
            opp.skillLvl[3] += heal;
            opp.getActionSender().setSkillLvl(opp, 3);
            break;
        }
        break;
    }
    p.spell = spell;
    p.magicOppIndex = opp.playerId;
    projectile(opp, projectile);
    p.magicGraphicDelay = graphicDelay;
    p.magicDamageDelay = damageDelay;
    p.magicAffectDelay = affectDelay;
    p.graphicMSDelay = graphicMS;
    if (maxHit >= 0) {
      p.combatDelay = 5;
    }
    if (p.usedSpellbookSwap) {
      p.getActionSender().setTab(p, 79, p.spellbook);
      p.spellbookSwap = false;
      p.usedSpellbookSwap = false;
    }
    p.appendExperience((experience * 1000), 6);
    removeRunes(spellbook, spell);
  }