@Test public void failureSelector() { final CountedBehavior goal = new CountedBehavior(BehaviorStatus.SUCCESS); CountedBehavior goal2 = new CountedBehavior(BehaviorStatus.FAILURE); Selector p = Selector.selecting(goal2, goal) .selectionFunction( new Function<List<Behavior>, Behavior>() { int idx; @Override public Behavior apply(List<Behavior> input) { Behavior b = input.get(idx++); if (idx >= input.size()) idx = 0; return b; } }) .retryChildren() .build(); test.addGoal(p, 1); test.run(); assertThat("Reset count first", goal.resetCount, is(1)); assertThat("Run count first", goal.runCount, is(1)); assertThat("Should execute count first", goal.shouldExecuteCount, is(1)); assertThat("Reset count second", goal2.resetCount, is(1)); assertThat("Run count second", goal2.runCount, is(1)); assertThat("Should execute count second", goal2.shouldExecuteCount, is(1)); }
@Test public void singleSelector() { CountedBehavior goal = new CountedBehavior(BehaviorStatus.SUCCESS); Selector p = Selector.selecting(goal).build(); test.addGoal(p, 1); test.run(); assertThat("Reset count", goal.resetCount, is(1)); assertThat("Run count", goal.runCount, is(1)); assertThat("Should execute count", goal.shouldExecuteCount, is(1)); }