@Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.getTextureManager().bindTexture(GUITEXTURE); int k = (width - xSize) / 2; int l = (height - ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, xSize, ySize); int i1; if (tileEntity.isBurning()) { // 燃焼中なら燃料の残り時間を描く。 i1 = tileEntity.getBurnTimeRemainingScaled(12); this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2); } // 製錬作業の矢印を描く。 i1 = tileEntity.getWorkProgressScaled(24); this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16); }