public ToHitData toHit(IGame game, Targetable target) { final Entity ae = getEntity(game); // arguments legal? if (ae == null) { throw new IllegalStateException("Attacker is null"); } // Do to pretreatment of physical attacks, the target may be null. if (target == null) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is null"); } if (!game.getOptions().booleanOption(OptionsConstants.BASE_FRIENDLY_FIRE)) { // a friendly unit can never be the target of a direct attack. if (target.getTargetType() == Targetable.TYPE_ENTITY && (((Entity) target).getOwnerId() == ae.getOwnerId() || (((Entity) target).getOwner().getTeam() != IPlayer.TEAM_NONE && ae.getOwner().getTeam() != IPlayer.TEAM_NONE && ae.getOwner().getTeam() == ((Entity) target).getOwner().getTeam()))) return new ToHitData( TargetRoll.IMPOSSIBLE, "A friendly unit can never be the target of a direct attack."); } // set the to-hit ToHitData toHit = new ToHitData(2, "base"); TeleMissile tm = (TeleMissile) ae; // thrust used if (ae.mpUsed > 0) toHit.addModifier(ae.mpUsed, "thrust used"); // out of fuel if (tm.getFuel() <= 0) toHit.addModifier(+6, "out of fuel"); // modifiers for the originating unit need to be added later, because // they may change as a result of damage // done! return toHit; }
/** * handle this weapons firing * * @return a <code>boolean</code> value indicating wether this should be kept or not */ @Override public boolean handle(IGame.Phase phase, Vector<Report> vPhaseReport) { if (!this.cares(phase)) { return true; } // Report weapon attack and its to-hit value. Report r = new Report(3115); r.indent(); r.newlines = 0; r.subject = subjectId; r.add(wtype.getName()); r.messageId = 3120; r.add(target.getDisplayName(), true); vPhaseReport.addElement(r); if (toHit.getValue() == TargetRoll.IMPOSSIBLE) { r = new Report(3135); r.subject = subjectId; r.add(toHit.getDesc()); vPhaseReport.addElement(r); return false; } else if (toHit.getValue() == TargetRoll.AUTOMATIC_FAIL) { r = new Report(3140); r.newlines = 0; r.subject = subjectId; r.add(toHit.getDesc()); vPhaseReport.addElement(r); } else if (toHit.getValue() == TargetRoll.AUTOMATIC_SUCCESS) { r = new Report(3145); r.newlines = 0; r.subject = subjectId; r.add(toHit.getDesc()); vPhaseReport.addElement(r); } addHeat(); // deliver screen Coords coords = target.getPosition(); server.deliverScreen(coords, vPhaseReport); // damage any entities in the hex for (Entity entity : game.getEntitiesVector(coords)) { // if fighter squadron all fighters are damaged if (entity instanceof FighterSquadron) { for (Entity fighter : ((FighterSquadron) entity).getFighters()) { ToHitData squadronToHit = new ToHitData(); squadronToHit.setHitTable(ToHitData.HIT_NORMAL); HitData hit = fighter.rollHitLocation(squadronToHit.getHitTable(), ToHitData.SIDE_FRONT); hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(fighter, hit, attackValue)); server.creditKill(fighter, ae); } } else { ToHitData hexToHit = new ToHitData(); hexToHit.setHitTable(ToHitData.HIT_NORMAL); HitData hit = entity.rollHitLocation(hexToHit.getHitTable(), ToHitData.SIDE_FRONT); hit.setCapital(false); vPhaseReport.addAll(server.damageEntity(entity, hit, attackValue)); server.creditKill(entity, ae); } } return false; }
@Test public void testInitDamage() { Princess mockPrincess = Mockito.mock(Princess.class); FireControl mockFireControl = Mockito.mock(FireControl.class); Mockito.when(mockPrincess.getFireControl()).thenReturn(mockFireControl); ToHitData mockToHit = Mockito.mock(ToHitData.class); Mockito.when( mockFireControl.guessToHitModifierPhysical( Mockito.any(Entity.class), Mockito.any(EntityState.class), Mockito.any(Targetable.class), Mockito.any(EntityState.class), Mockito.any(PhysicalAttackType.class), Mockito.any(IGame.class))) .thenReturn(mockToHit); Mockito.when(mockToHit.getValue()).thenReturn(7); Entity mockShooter = Mockito.mock(BipedMech.class); Mockito.when(mockShooter.getId()).thenReturn(1); Mockito.when(mockShooter.getWeight()).thenReturn(50.0); EntityState mockShooterState = Mockito.mock(EntityState.class); Mech mockTarget = Mockito.mock(BipedMech.class); Mockito.when(mockTarget.isLocationBad(Mockito.anyInt())).thenReturn(false); Mockito.when(mockTarget.getArmor(Mockito.anyInt(), Mockito.eq(false))).thenReturn(10); Mockito.when(mockTarget.getArmor(Mockito.anyInt(), Mockito.eq(true))).thenReturn(5); Mockito.when(mockTarget.getInternal(Mockito.anyInt())).thenReturn(6); EntityState mockTargetState = Mockito.mock(EntityState.class); IGame mockGame = Mockito.mock(IGame.class); PhysicalInfo testPhysicalInfo = Mockito.spy(new PhysicalInfo(mockPrincess)); testPhysicalInfo.setShooter(mockShooter); testPhysicalInfo.setTarget(mockTarget); Mockito.doNothing() .when(testPhysicalInfo) .setDamageDirection(Mockito.any(EntityState.class), Mockito.any(Coords.class)); Mockito.doReturn(1).when(testPhysicalInfo).getDamageDirection(); PhysicalAttackType punch = PhysicalAttackType.LEFT_PUNCH; PhysicalAttackType kick = PhysicalAttackType.LEFT_KICK; PunchAttackAction punchAction = Mockito.mock(PunchAttackAction.class); Mockito.doReturn(punchAction) .when(testPhysicalInfo) .buildAction(Mockito.eq(punch), Mockito.anyInt(), Mockito.any(Targetable.class)); Mockito.when(punchAction.toHit(Mockito.any(IGame.class))).thenReturn(mockToHit); KickAttackAction kickAction = Mockito.mock(KickAttackAction.class); Mockito.doReturn(kickAction) .when(testPhysicalInfo) .buildAction(Mockito.eq(kick), Mockito.anyInt(), Mockito.any(Targetable.class)); Mockito.when(kickAction.toHit(Mockito.any(IGame.class))).thenReturn(mockToHit); // Test a vanilla punch. testPhysicalInfo.setShooter(mockShooter); testPhysicalInfo.setAttackType(punch); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.583, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(5.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0099, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(5.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Test a vanilla kick. testPhysicalInfo.setShooter(mockShooter); testPhysicalInfo.setAttackType(kick); testPhysicalInfo.initDamage(kick, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.583, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0099, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Make the puncher heavier. Mockito.when(mockShooter.getWeight()).thenReturn(100.0); testPhysicalInfo.setShooter(mockShooter); testPhysicalInfo.setAttackType(punch); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.583, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0099, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Give the target less armor and internals Mockito.when(mockTarget.isLocationBad(Mockito.anyInt())).thenReturn(false); Mockito.when(mockTarget.getArmor(Mockito.anyInt(), Mockito.eq(false))).thenReturn(6); Mockito.when(mockTarget.getArmor(Mockito.anyInt(), Mockito.eq(true))).thenReturn(3); Mockito.when(mockTarget.getInternal(Mockito.anyInt())).thenReturn(3); Mockito.when(mockShooter.getWeight()).thenReturn(100.0); testPhysicalInfo.setShooter(mockShooter); testPhysicalInfo.setAttackType(punch); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.583, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.5929, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.1943, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(10.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Test a non-biped trying to punch. testPhysicalInfo.setShooter(Mockito.mock(QuadMech.class)); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.0, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Test not being able to hit. Mockito.when(mockToHit.getValue()).thenReturn(13); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.0, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); // Test a non-mech. testPhysicalInfo.setShooter(Mockito.mock(Tank.class)); testPhysicalInfo.initDamage(punch, mockShooterState, mockTargetState, true, mockGame); Assert.assertEquals(0.0, testPhysicalInfo.getProbabilityToHit(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getMaxDamage(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedCriticals(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getKillProbability(), TOLERANCE); Assert.assertEquals(0.0, testPhysicalInfo.getExpectedDamageOnHit(), TOLERANCE); }
/** To-hit number for the mech to push another mech */ public static ToHitData toHit(IGame game, int attackerId, Targetable target) { final Entity ae = game.getEntity(attackerId); int targetId = Entity.NONE; Entity te = null; if (target.getTargetType() == Targetable.TYPE_ENTITY) { te = (Entity) target; targetId = target.getTargetId(); } if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!"); if (te == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target a null entity!"); IHex attHex = game.getBoard().getHex(ae.getPosition()); IHex targHex = game.getBoard().getHex(te.getPosition()); final int attackerElevation = ae.getElevation() + attHex.getElevation(); final int targetElevation = target.getElevation() + targHex.getElevation(); final boolean targetInBuilding = Compute.isInBuilding(game, te); Building bldg = null; if (targetInBuilding) { bldg = game.getBoard().getBuildingAt(te.getPosition()); } ToHitData toHit = null; // arguments legal? if (ae == null || target == null) { throw new IllegalArgumentException("Attacker or target not valid"); } // can't target yourself if (ae.equals(te)) { return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target yourself"); } // non-mechs can't push if (!(ae instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Non-mechs can't push"); } // Quads can't push if (ae.entityIsQuad()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is a quad"); } // can't make physical attacks while spotting if (ae.isSpotting()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is spotting this turn"); } // Can only push mechs if (te != null && !(te instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is not a mech"); } // Can't push with flipped arms if (ae.getArmsFlipped()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Arms are flipped to the rear. Can not push."); } // Can't target a transported entity. if (te != null && Entity.NONE != te.getTransportId()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is a passenger."); } // Can't target a entity conducting a swarm attack. if (te != null && Entity.NONE != te.getSwarmTargetId()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is swarming a Mek."); } // check if both arms are present if (ae.isLocationBad(Mech.LOC_RARM) || ae.isLocationBad(Mech.LOC_LARM)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Arm missing"); } // check if attacker has fired arm-mounted weapons if (ae.weaponFiredFrom(Mech.LOC_RARM) || ae.weaponFiredFrom(Mech.LOC_LARM)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Weapons fired from arm this turn"); } // check range if (ae.getPosition().distance(target.getPosition()) > 1) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range"); } // target must be at same elevation if (attackerElevation != targetElevation) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not at same elevation"); } // can't push mech making non-pushing displacement attack if (te != null && te.hasDisplacementAttack() && !te.isPushing()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is making a charge/DFA attack"); } // can't push mech pushing another, different mech if (te != null && te.isPushing() && te.getDisplacementAttack().getTargetId() != ae.getId()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is pushing another mech"); } // can't do anything but counter-push if the target of another attack if (ae.isTargetOfDisplacementAttack() && ae.findTargetedDisplacement().getEntityId() != target.getTargetId()) { return new ToHitData( ToHitData.IMPOSSIBLE, "Attacker is the target of another push/charge/DFA"); } // can't attack the target of another displacement attack if (te != null && te.isTargetOfDisplacementAttack() && te.findTargetedDisplacement().getEntityId() != ae.getId()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is the target of another push/charge/DFA"); } // check facing if (!target.getPosition().equals(ae.getPosition().translated(ae.getFacing()))) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly ahead of feet"); } // can't push while prone if (ae.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone"); } // can't push prone mechs if (te != null && te.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone"); } // Can't target units in buildings (from the outside). if (targetInBuilding) { if (!Compute.isInBuilding(game, ae)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside building"); } else if (!game.getBoard().getBuildingAt(ae.getPosition()).equals(bldg)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside differnt building"); } } // Attacks against adjacent buildings automatically hit. if ((target.getTargetType() == Targetable.TYPE_BUILDING) || (target.getTargetType() == Targetable.TYPE_FUEL_TANK)) { return new ToHitData( ToHitData.IMPOSSIBLE, "You can not push a building (well, you can, but it won't do anything)."); } // Can't target woods or ignite a building with a physical. if (target.getTargetType() == Targetable.TYPE_BLDG_IGNITE || target.getTargetType() == Targetable.TYPE_HEX_CLEAR || target.getTargetType() == Targetable.TYPE_HEX_IGNITE) { return new ToHitData(ToHitData.IMPOSSIBLE, "Invalid attack"); } // Set the base BTH int base = 4; if (game.getOptions().booleanOption("maxtech_physical_BTH")) { base = ae.getCrew().getPiloting() - 1; } toHit = new ToHitData(base, "base"); // attacker movement toHit.append(Compute.getAttackerMovementModifier(game, attackerId)); // target movement toHit.append(Compute.getTargetMovementModifier(game, targetId)); // attacker terrain toHit.append(Compute.getAttackerTerrainModifier(game, attackerId)); // target terrain toHit.append(Compute.getTargetTerrainModifier(game, te)); // damaged or missing actuators if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) { toHit.addModifier(2, "Right Shoulder destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) { toHit.addModifier(2, "Left Shoulder destroyed"); } // water partial cover? if (te.height() > 0 && te.getElevation() == -1 && targHex.terrainLevel(Terrains.WATER) == te.height()) { toHit.addModifier(3, "target has partial cover"); } // target immobile toHit.append(Compute.getImmobileMod(te)); Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game); toHit.append(nightModifiers(game, target, null, ae)); // side and elevation shouldn't matter // If it has a torso-mounted cockpit and two head sensor hits or three sensor hits... // It gets a =4 penalty for being blind! if (((Mech) ae).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED) { int sensorHits = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_HEAD); int sensorHits2 = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_CT); if ((sensorHits + sensorHits2) == 3) { return new ToHitData( ToHitData.IMPOSSIBLE, "Sensors Completely Destroyed for Torso-Mounted Cockpit"); } else if (sensorHits == 2) { toHit.addModifier(4, "Head Sensors Destroyed for Torso-Mounted Cockpit"); } } // done! return toHit; }
/** To-hit number for a death from above attack, assuming that movement has been handled */ public static ToHitData toHit(IGame game, int attackerId, Targetable target, Coords src) { final Entity ae = game.getEntity(attackerId); // arguments legal? if (ae == null) { throw new IllegalArgumentException("Attacker is null"); } // Do to pretreatment of physical attacks, the target may be null. if (target == null) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is null"); } int targetId = Entity.NONE; Entity te = null; if (target.getTargetType() == Targetable.TYPE_ENTITY) { te = (Entity) target; targetId = target.getTargetId(); } else { return new ToHitData(TargetRoll.IMPOSSIBLE, "Invalid Target"); } if (!game.getOptions().booleanOption("friendly_fire")) { // a friendly unit can never be the target of a direct attack. if ((target.getTargetType() == Targetable.TYPE_ENTITY) && ((((Entity) target).getOwnerId() == ae.getOwnerId()) || ((((Entity) target).getOwner().getTeam() != IPlayer.TEAM_NONE) && (ae.getOwner().getTeam() != IPlayer.TEAM_NONE) && (ae.getOwner().getTeam() == ((Entity) target).getOwner().getTeam())))) { return new ToHitData( TargetRoll.IMPOSSIBLE, "A friendly unit can never be the target of a direct attack."); } } final boolean targetInBuilding = Compute.isInBuilding(game, te); ToHitData toHit = null; final int attackerElevation = ae.getElevation() + game.getBoard().getHex(ae.getPosition()).getLevel(); final int targetElevation = target.getElevation() + game.getBoard().getHex(target.getPosition()).getLevel(); final int attackerHeight = attackerElevation + ae.getHeight(); // check elevation of target flying VTOL if (target.isAirborneVTOLorWIGE()) { if ((targetElevation - attackerHeight) > ae.getJumpMP()) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Elevation difference to high"); } } // can't target yourself if (ae.equals(te)) { return new ToHitData(TargetRoll.IMPOSSIBLE, "You can't target yourself"); } // Infantry CAN'T dfa!!! if (ae instanceof Infantry) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Infantry can't dfa"); } // Can't target a transported entity. if ((Entity.NONE != te.getTransportId())) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is a passenger."); } // Can't target a entity conducting a swarm attack. if ((Entity.NONE != te.getSwarmTargetId())) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is swarming a Mek."); } // check range if (src.distance(target.getPosition()) > 1) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target not in range"); } // can't dfa while prone, even if you somehow did manage to jump if (ae.isProne()) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Attacker is prone"); } // can't attack mech making a different displacement attack if (te.hasDisplacementAttack()) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is already making a charge/DFA attack"); } // can't attack the target of another displacement attack if (te.isTargetOfDisplacementAttack() && (te.findTargetedDisplacement().getEntityId() != ae.getId())) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is the target of another charge/DFA"); } // Can't target units in buildings (from the outside). if (targetInBuilding) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Target is inside building"); } // Attacks against adjacent buildings automatically hit. if ((target.getTargetType() == Targetable.TYPE_BUILDING) || (target.getTargetType() == Targetable.TYPE_FUEL_TANK) || (target instanceof GunEmplacement)) { return new ToHitData(TargetRoll.AUTOMATIC_SUCCESS, "Targeting adjacent building."); } // Can't target woods or ignite a building with a physical. if ((target.getTargetType() == Targetable.TYPE_BLDG_IGNITE) || (target.getTargetType() == Targetable.TYPE_HEX_CLEAR) || (target.getTargetType() == Targetable.TYPE_HEX_IGNITE)) { return new ToHitData(TargetRoll.IMPOSSIBLE, "Invalid attack"); } // Set the base BTH int base = ae.getCrew().getPiloting(); toHit = new ToHitData(base, "base"); // BMR(r), page 33. +3 modifier for DFA on infantry. if (te instanceof Infantry) { toHit.addModifier(3, "Infantry target"); } // Battle Armor targets are hard for Meks and Tanks to hit. if (te instanceof BattleArmor) { toHit.addModifier(1, "battle armor target"); } if ((ae instanceof Mech) && ((Mech) ae).isSuperHeavy()) { toHit.addModifier(1, "attacker is superheavy mech"); } // attacker movement toHit.append( Compute.getAttackerMovementModifier(game, attackerId, EntityMovementType.MOVE_JUMP)); // target movement toHit.append(Compute.getTargetMovementModifier(game, targetId)); // piloting skill differential if ((ae.getCrew().getPiloting() != te.getCrew().getPiloting())) { toHit.addModifier( ae.getCrew().getPiloting() - te.getCrew().getPiloting(), "piloting skill differential"); } // attacker is spotting if (ae.isSpotting()) { toHit.addModifier(+1, "attacker is spotting"); } // target prone if (te.isProne()) { toHit.addModifier(-2, "target prone and adjacent"); } // If it has a torso-mounted cockpit and two head sensor hits or three // sensor hits... // It gets a =4 penalty for being blind! if ((ae instanceof Mech) && (((Mech) ae).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED)) { int sensorHits = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_HEAD); int sensorHits2 = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_CT); if ((sensorHits + sensorHits2) == 3) { return new ToHitData( TargetRoll.IMPOSSIBLE, "Sensors Completely Destroyed for Torso-Mounted Cockpit"); } else if (sensorHits == 2) { toHit.addModifier(4, "Head Sensors Destroyed for Torso-Mounted Cockpit"); } } // target immobile toHit.append(Compute.getImmobileMod(te)); toHit.append(AbstractAttackAction.nightModifiers(game, target, null, ae, false)); Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game); // evading bonuses ( if (te.isEvading()) { toHit.addModifier(te.getEvasionBonus(), "target is evading"); } if (te instanceof Tank) { toHit.setSideTable(ToHitData.SIDE_FRONT); toHit.setHitTable(ToHitData.HIT_NORMAL); } else if (te.isProne()) { toHit.setSideTable(ToHitData.SIDE_REAR); toHit.setHitTable(ToHitData.HIT_NORMAL); } else { toHit.setSideTable(te.sideTable(src)); toHit.setHitTable(ToHitData.HIT_PUNCH); } // Attacking Weight Class Modifier. if (game.getOptions().booleanOption(OptionsConstants.AGM_TAC_OPS_PHYSICAL_ATTACK_PSR)) { if (ae.getWeightClass() == EntityWeightClass.WEIGHT_LIGHT) { toHit.addModifier(-2, "Weight Class Attack Modifier"); } else if (ae.getWeightClass() == EntityWeightClass.WEIGHT_MEDIUM) { toHit.addModifier(-1, "Weight Class Attack Modifier"); } } if ((ae instanceof Mech) && ((Mech) ae).hasIndustrialTSM()) { toHit.addModifier(2, "industrial TSM"); } // done! return toHit; }