示例#1
0
 public QuestProgress(Quest quest, Player owner) {
   this.quest = quest;
   this.owner = owner;
   CurrentStage = 0;
   objlist = new ArrayList<>();
   for (SimpleQuestObject o : quest.getStage(CurrentStage).getObjects()) {
     objlist.add(new QuestObjectProgress(o, 0));
   }
 }
示例#2
0
 public void nextStage() {
   if (quest.hasTrigger()) {
     for (QuestTrigger t : quest.getTriggers()) {
       if (t.getType().equals(TriggerType.TRIGGER_STAGE_FINISH)) {
         if (CurrentStage + 1 == t.getCount()) {
           t.trigger(owner);
           continue;
         }
       } else if (t.getType().equals(TriggerType.TRIGGER_STAGE_START)) {
         if (CurrentStage + 2 == t.getCount()) {
           t.trigger(owner);
           continue;
         }
       }
     }
   }
   if (CurrentStage + 1 < quest.getStages().size()) {
     CurrentStage++;
     owner.sendMessage(
         ChatColor.translateAlternateColorCodes(
             '&',
             QuestStorage.prefix
                 + " &d&l任務 &f"
                 + quest.getQuestName()
                 + " &d&l已完成進度: ("
                 + CurrentStage
                 + "/"
                 + quest.getStages().size()
                 + ")"));
     objlist = new ArrayList<>();
     for (SimpleQuestObject o : quest.getStage(CurrentStage).getObjects()) {
       objlist.add(new QuestObjectProgress(o, 0));
     }
   } else if (CurrentStage + 1 >= quest.getStages().size()) {
     finish();
   }
 }