/** @deprecated replaced by circlesIntersections(Circle2D, Circle2D) (0.11.1) */ @Deprecated public static Collection<Point2D> getIntersections(Circle2D circle1, Circle2D circle2) { ArrayList<Point2D> intersections = new ArrayList<Point2D>(2); // extract center and radius of each circle Point2D center1 = circle1.center(); Point2D center2 = circle2.center(); double r1 = circle1.radius(); double r2 = circle2.radius(); double d = Point2D.distance(center1, center2); // case of no intersection if (d < abs(r1 - r2) || d > (r1 + r2)) return intersections; // Angle of line from center1 to center2 double angle = Angle2D.horizontalAngle(center1, center2); // position of intermediate point double d1 = d / 2 + (r1 * r1 - r2 * r2) / (2 * d); Point2D tmp = Point2D.createPolar(center1, d1, angle); // Add the 2 intersection points double h = sqrt(r1 * r1 - d1 * d1); intersections.add(Point2D.createPolar(tmp, h, angle + PI / 2)); intersections.add(Point2D.createPolar(tmp, h, angle - PI / 2)); return intersections; }
/** * Computes intersections of a circle with a line. Returns an array of Point2D, of size 0, 1 or 2 * depending on the distance between circle and line. If there are 2 intersections points, the * first one in the array is the first one on the line. * * @return a collection of intersection points * @since 0.11.1 */ public static Collection<Point2D> lineCircleIntersections( LinearShape2D line, CircularShape2D circle) { // initialize array of points (maximum 2 intersections) ArrayList<Point2D> intersections = new ArrayList<Point2D>(2); // extract parameters of the circle Circle2D parent = circle.supportingCircle(); Point2D center = parent.center(); double radius = parent.radius(); // Compute line perpendicular to the test line, and going through the // circle center StraightLine2D perp = StraightLine2D.createPerpendicular(line, center); // Compute distance between line and circle center Point2D inter = perp.intersection(new StraightLine2D(line)); if (inter == null) { throw new RuntimeException( "Could not compute intersection point when computing line-cicle intersection"); } double dist = inter.distance(center); // if the distance is the radius of the circle, return the // intersection point if (abs(dist - radius) < Shape2D.ACCURACY) { if (line.contains(inter) && circle.contains(inter)) intersections.add(inter); return intersections; } // compute angle of the line, and distance between 'inter' point and // each intersection point double angle = line.horizontalAngle(); double d2 = sqrt(radius * radius - dist * dist); // Compute position and angle of intersection points Point2D p1 = Point2D.createPolar(inter, d2, angle + Math.PI); Point2D p2 = Point2D.createPolar(inter, d2, angle); // add points to the array only if they belong to the line if (line.contains(p1) && circle.contains(p1)) intersections.add(p1); if (line.contains(p2) && circle.contains(p2)) intersections.add(p2); // return the result return intersections; }
/** * Computes the intersections points between two circles or circular shapes. * * @param circle1 an instance of circle or circle arc * @param circle2 an instance of circle or circle arc * @return a collection of 0, 1 or 2 intersection points */ public static Collection<Point2D> circlesIntersections(Circle2D circle1, Circle2D circle2) { // extract center and radius of each circle Point2D center1 = circle1.center(); Point2D center2 = circle2.center(); double r1 = circle1.radius(); double r2 = circle2.radius(); double d = Point2D.distance(center1, center2); // case of no intersection if (d < abs(r1 - r2) || d > (r1 + r2)) return new ArrayList<Point2D>(0); // Angle of line from center1 to center2 double angle = Angle2D.horizontalAngle(center1, center2); if (d == abs(r1 - r2) || d == (r1 + r2)) { Collection<Point2D> r = new ArrayList<>(1); r.add(Point2D.createPolar(center1, r1, angle)); return r; } // position of intermediate point double d1 = d / 2 + (r1 * r1 - r2 * r2) / (2 * d); Point2D tmp = Point2D.createPolar(center1, d1, angle); // distance between intermediate point and each intersection double h = sqrt(r1 * r1 - d1 * d1); // create empty array ArrayList<Point2D> intersections = new ArrayList<Point2D>(2); // Add the 2 intersection points Point2D p1 = Point2D.createPolar(tmp, h, angle + PI / 2); intersections.add(p1); Point2D p2 = Point2D.createPolar(tmp, h, angle - PI / 2); intersections.add(p2); return intersections; }