public void updateChunk(RegionManager regionManager, MwChunk chunk) { for (int i = 0; i < this.regionArray.length; i++) { Region region = this.regionArray[i]; if ((region != null) && (region.isChunkWithin(chunk))) { this.updateTextureFromRegion( region, chunk.x << 4, chunk.z << 4, MwChunk.SIZE, MwChunk.SIZE); this.setRegionModified(i); } } }