/** * Return true if t0 and t1 are neighbours. * * @param t0 tile 1. * @param t1 tile 2. * @return true if t0 and t1 are next to each other. */ public boolean isNeighbour(Tile t0, Tile t1) { if (Math.abs(t0.getX() - t1.getX()) == 1 && Math.abs(t0.getY() - t1.getY()) == 0) { return true; } if (Math.abs(t0.getX() - t1.getX()) == 0 && Math.abs(t0.getY() - t1.getY()) == 1) { return true; } return false; }
/** * Gets the tiles that need to be deleted due to the detonating of the flame gem. * * @param tile the flame gem * @return tiles, the list of tiles to be deleted. */ public List<Tile> getTilesToDeleteFlame(Tile tile) { final Point[] translations = { new Point(-1, 0), new Point(1, 1), new Point(0, 1), new Point(-1, 1), new Point(1, 0), new Point(-1, -1), new Point(0, -1), new Point(1, -1) }; tile.detonate = true; List<Tile> tiles = Arrays.stream(translations) .map(p -> new Point(tile.getX() + p.x, tile.getY() + p.y)) .filter(p -> board.validBorders(p.x, p.y)) .map(p -> board.getTileAt(p.x, p.y)) .filter(t -> !t.detonate) .collect(Collectors.toList()); checkForSpecialTile(tiles); if (!tiles.contains(tile)) { tiles.add(tile); } return tiles; }
/** * Switch tile t0 and t1 on the board. * * @param t0 first tile to swap * @param t1 second tile to swap */ public void swappedTiles(Tile t0, Tile t1) { Tile temp = board.getTileAt(t0.getX(), t0.getY()); board.setTileAt(board.getTileAt(t1.getX(), t1.getY()), t0.getX(), t0.getY()); board.setTileAt(temp, t1.getX(), t1.getY()); int xc = t0.getX(); int yc = t0.getY(); t0.setLoc(t1.getX(), t1.getY()); t1.setLoc(xc, yc); swappedTiles[0] = t0; swappedTiles[1] = t1; }
/** * Gets the tiles that need to be deleted due to the detonating of the hypercube gem. * * @param tile the hypercube gem * @return tiles, the list of tiles to be deleted. */ public List<Tile> getTilesToDeleteStar(Tile tile) { List<Tile> tiles = new ArrayList<Tile>(); tile.detonate = true; tiles.add(tile); int tx = tile.getX(); int ty = tile.getY(); for (int col = 0; col < board.getHeight(); col++) { if (col != tx && !board.getTileAt(col, ty).detonate) { tiles.add(board.getTileAt(col, ty)); } } for (int row = 0; row < board.getWidth(); row++) { if (row != ty && !board.getTileAt(tx, row).detonate) { tiles.add(board.getTileAt(tx, row)); } } checkForSpecialTile(tiles); return tiles; }