@Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return (permanent.getOpponent().hasState(MagicPlayerState.WasDealtDamage)) ? new MagicEvent( permanent, this, amount > 1 ? "SN enters the battlefield with " + amount + " +1/+1 counters on it." : "SN enters the battlefield with a +1/+1 counter on it.") : MagicEvent.NONE; }