public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(4); P.setPoison(6); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 8); addToHand(P, "Inkmoth Nexus", 1); addToHand(P, "Stonework Puma", 1); P = opponent; P.setLife(1); P.setPoison(8); addToLibrary(P, "Island", 10); createPermanent(P, "Rupture Spire", false, 8); addToHand(P, "Stonework Puma", 1); addToHand(P, "Llanowar Elves", 1); addToHand(P, "Prickly Boggart", 1); addToHand(P, "Veteran Armorer", 1); return game; }
public MagicGame getGame() { final MagicDuel duel = createDuel(MagicAIImpl.MMABC, 6); final MagicGame game = duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 20); addToHand(P, "Forest", 1); addToHand(P, "Axebane Stag", 1); addToHand(P, "Forest", 1); addToHand(P, "Brushstrider", 1); addToHand(P, "Yavimaya Scion", 1); addToHand(P, "Temple of Plenty", 1); addToHand(P, "Reaping the Rewards", 1); P = opponent; P.setLife(20); addToLibrary(P, "Forest", 20); addToHand(P, "Mountain", 1); addToHand(P, "Active Volcano", 1); addToHand(P, "Elvish Handservant", 1); addToHand(P, "Jayemdae Tome", 1); addToHand(P, "Savage Lands", 1); addToHand(P, "Forest", 1); addToHand(P, "Rupture Spire", 1); return game; }
public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Mountain", 1); addToGraveyard(P, "Lightning Bolt", 1); addToGraveyard(P, "Mountain", 10); addToGraveyard(P, "Lightning Bolt", 1); addToGraveyard(P, "Mountain", 10); createPermanent(P, "Mountain", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Bow of Nylea", false, 1); P = opponent; P.setLife(1); addToLibrary(P, "Mountain", 1); addToGraveyard(P, "Lightning Bolt", 1); addToGraveyard(P, "Mountain", 10); addToGraveyard(P, "Lightning Bolt", 1); addToGraveyard(P, "Mountain", 10); createPermanent(P, "Mountain", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Bow of Nylea", false, 1); return game; }
public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(5); addToLibrary(P, "Forest", 20); createPermanent(P, "Thousand Winds", false, 3); createPermanent(P, "Island", false, 9); createPermanent(P, "Forest", false, 1); addToHand(P, "Backslide", 2); addToHand(P, "Giant Growth", 1); // addToHand(P, "Lightning Bolt", 1); // addToHand(P, "Ludevic's Test Subject", 2); P = opponent; P.setLife(1); addToLibrary(P, "Forest", 20); // createPermanent(P, "Island", false, 8); // createPermanent(P, "Grizzly Bears", false, 1); addToHand(P, "Ludevic's Test Subject", 2); return game; }
@Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); final MagicCardList hand = new MagicCardList(player.getHand()); for (final MagicCard card : hand) { game.doAction(new DiscardCardAction(player, card)); } }
public MagicGame getGame() { final MagicDuel duel = createDuel(MagicAIImpl.MCTS, 8); final MagicGame game = duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(1)); game.setTurn(24); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 5); addToLibrary(P, "Kodama of the South Tree", 1); addToLibrary(P, "Forest", 5); addToHand(P, "Lifespinner", 1); addToHand(P, "Forest", 3); createPermanent(P, "Forest", 4); createPermanent(P, "Traproot Kami", 3); P = opponent; P.setLife(20); addToLibrary(P, "Forest", 22); createPermanent(P, "Forest", 4); return game; }
@Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); final Collection<MagicPermanent> targets = MagicTargetFilterFactory.ATTACKING_CREATURE.filter(event); for (final MagicPermanent creature : targets) { if (creature != permanent && creature.isAttacking()) { game.doAction(new ChangeTurnPTAction(creature, 1, 0)); } } }
public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 8); addToHand(P, "Joraga Warcaller", 2); addToHand(P, "Llanowar Elite", 2); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 8); createPermanent(P, "Phyrexian Crusader", false, 3); return game; }
@Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer upkeepPlayer) { game.doAction(new ChangeCountersAction(permanent, MagicCounterType.Age, 1)); final int amount = permanent.getCounters(MagicCounterType.Age); final StringBuilder totalCost = new StringBuilder(); for (int i = 0; i < amount; i++) { totalCost.append(manaCost.toString()); } return new MagicEvent( permanent, new MagicMayChoice(new MagicPayManaCostChoice(MagicManaCost.create(totalCost.toString()))), this, "PN may$ " + genDescription(amount) + " If he or she doesn't, sacrifice SN."); }
public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 8); addToHand(P, "Dungeon Geists", 1); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 8); createPermanent(P, "Serra Angel", false, 1); addToHand(P, "Act of Treason", 1); return game; }
@Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new SacrificeAction(event.getPermanent())); }
@Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new ChangeTurnPTAction(event.getRefPermanent(), 1, 1)); }
@Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction( ChangeCountersAction.Enters(event.getPermanent(), MagicCounterType.PlusOne, amount)); }