示例#1
0
  /** R_Shutdown */
  protected void R_Shutdown() {
    Cmd.RemoveCommand("modellist");
    Cmd.RemoveCommand("screenshot");
    Cmd.RemoveCommand("imagelist");
    Cmd.RemoveCommand("gl_strings");

    Mod_FreeAll();

    GL_ShutdownImages();

    /*
     * shut down OS specific OpenGL stuff like contexts, etc.
     */
    GLimp_Shutdown();
  }
示例#2
0
  /** R_Register */
  protected void R_Register() {
    r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE);
    r_norefresh = Cvar.Get("r_norefresh", "0", 0);
    r_fullbright = Cvar.Get("r_fullbright", "0", 0);
    r_drawentities = Cvar.Get("r_drawentities", "1", 0);
    r_drawworld = Cvar.Get("r_drawworld", "1", 0);
    r_novis = Cvar.Get("r_novis", "0", 0);
    r_nocull = Cvar.Get("r_nocull", "0", 0);
    r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0);
    r_speeds = Cvar.Get("r_speeds", "0", 0);

    r_lightlevel = Cvar.Get("r_lightlevel", "1", 0);

    gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0);
    gl_allow_software = Cvar.Get("gl_allow_software", "0", 0);

    gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE);
    gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE);
    gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE);
    gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE);
    gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE);
    gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE);

    gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE);
    gl_log = Cvar.Get("gl_log", "0", 0);
    gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0);
    gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480
    gl_lightmap = Cvar.Get("gl_lightmap", "0", 0);
    gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE);
    gl_dynamic = Cvar.Get("gl_dynamic", "1", 0);
    gl_nobind = Cvar.Get("gl_nobind", "0", 0);
    gl_round_down = Cvar.Get("gl_round_down", "1", 0);
    gl_picmip = Cvar.Get("gl_picmip", "0", 0);
    gl_skymip = Cvar.Get("gl_skymip", "0", 0);
    gl_showtris = Cvar.Get("gl_showtris", "0", 0);
    gl_ztrick = Cvar.Get("gl_ztrick", "0", 0);
    gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE);
    gl_clear = Cvar.Get("gl_clear", "0", 0);
    gl_cull = Cvar.Get("gl_cull", "1", 0);
    gl_polyblend = Cvar.Get("gl_polyblend", "1", 0);
    gl_flashblend = Cvar.Get("gl_flashblend", "0", 0);
    gl_playermip = Cvar.Get("gl_playermip", "0", 0);
    gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0);
    gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE);
    gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE);
    gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE);
    gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE);
    gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0);

    gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE);

    gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE);
    gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE);
    gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE);
    gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE);
    gl_ext_compiled_vertex_array =
        Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE);

    gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0);
    gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE);

    gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0);

    gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE);

    vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE);
    vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE);
    vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE);

    Cmd.AddCommand(
        "imagelist",
        new xcommand_t() {
          public void execute() {
            GL_ImageList_f();
          }
        });

    Cmd.AddCommand(
        "screenshot",
        new xcommand_t() {
          public void execute() {
            GL_ScreenShot_f();
          }
        });
    Cmd.AddCommand(
        "modellist",
        new xcommand_t() {
          public void execute() {
            Mod_Modellist_f();
          }
        });
    Cmd.AddCommand(
        "gl_strings",
        new xcommand_t() {
          public void execute() {
            GL_Strings_f();
          }
        });
  }