/** * 所有装備一覧の内容 * * @return 内容 */ public static List<String[]> getItemListBody() { Set<Entry<Long, ItemDto>> items = ItemContext.get().entrySet(); Map<ItemDto, Integer> itemCountMap = new HashMap<ItemDto, Integer>(); for (Entry<Long, ItemDto> entry : items) { ItemDto item = entry.getValue(); Integer count = itemCountMap.get(item); if (count == null) { count = 1; } else { count = count + 1; } itemCountMap.put(item, count); } List<Entry<ItemDto, Integer>> countitems = new ArrayList<Entry<ItemDto, Integer>>(itemCountMap.entrySet()); Collections.sort( countitems, new Comparator<Entry<ItemDto, Integer>>() { @Override public int compare(Entry<ItemDto, Integer> o1, Entry<ItemDto, Integer> o2) { return o1.getValue().compareTo(o2.getValue()); } }); List<Object[]> body = new ArrayList<Object[]>(); int count = 0; for (Entry<ItemDto, Integer> entry : countitems) { ItemDto item = entry.getKey(); count++; body.add( new Object[] { count, item.getName(), item.getType(), entry.getValue(), item.getHoug(), item.getHoum(), item.getLeng(), item.getLuck(), item.getHouk(), item.getBaku(), item.getRaig(), item.getSaku(), item.getTais(), item.getTyku(), item.getSouk() }); } return toListStringArray(body); }
/** * 所有艦娘一覧の内容 * * @param specdiff 成長余地 * @param filter 鍵付きのみ * @return 内容 */ public static List<String[]> getShipListBody(boolean specdiff, ShipFilterDto filter) { Set<Entry<Long, ShipDto>> ships = ShipContext.get().entrySet(); List<Object[]> body = new ArrayList<Object[]>(); int count = 0; for (Entry<Long, ShipDto> entry : ships) { ShipDto ship = entry.getValue(); if ((filter != null) && !ShipFilterLogic.shipFilter(ship, filter)) { continue; } count++; if (!specdiff) { // 通常 body.add( new Object[] { count, ship.getId(), ship.getFleetid(), ship.getName(), ship.getType(), ship.getCond(), ship.getCondClearDateString(), ship.getLv(), ship.getNext(), ship.getExp(), ship.getSallyArea().getName(), ship.getSeiku(), ship.getSlot().get(0), ship.getSlot().get(1), ship.getSlot().get(2), ship.getSlot().get(3), ship.getSlot().get(5), ship.getMaxhp(), ship.getKaryoku(), ship.getRaisou(), ship.getTaiku(), ship.getSoukou(), ship.getKaihi(), ship.getTaisen(), ship.getSakuteki(), ship.getLucky(), ship.getAccuracy(), ship.getHougekiPower(), ship.getRaigekiPower(), ship.getTaisenPower(), ship.getYasenPower() }); } else { // 成長の余地 // 火力 long karyoku = ship.getKaryokuMax() - ship.getKaryoku(); // 雷装 long raisou = ship.getRaisouMax() - ship.getRaisou(); // 対空 long taiku = ship.getTaikuMax() - ship.getTaiku(); // 装甲 long soukou = ship.getSoukouMax() - ship.getSoukou(); // 回避 long kaihi = ship.getKaihiMax() - ship.getKaihi(); // 対潜 long taisen = ship.getTaisenMax() - ship.getTaisen(); // 索敵 long sakuteki = ship.getSakutekiMax() - ship.getSakuteki(); // 運 long lucky = ship.getLuckyMax() - ship.getLucky(); for (ItemDto item : ship.getItem()) { if (item != null) { karyoku += item.getHoug(); raisou += item.getRaig(); taiku += item.getTyku(); soukou += item.getSouk(); kaihi += item.getHouk(); taisen += item.getTais(); sakuteki += item.getSaku(); lucky += item.getLuck(); } } body.add( new Object[] { count, ship.getId(), ship.getFleetid(), ship.getName(), ship.getType(), ship.getCond(), ship.getCondClearDateString(), ship.getLv(), ship.getNext(), ship.getExp(), ship.getSallyArea().getName(), ship.getSeiku(), ship.getSlot().get(0), ship.getSlot().get(1), ship.getSlot().get(2), ship.getSlot().get(3), ship.getSlot().get(5), ship.getMaxhp(), karyoku, raisou, taiku, soukou, kaihi, taisen, sakuteki, lucky, ship.getAccuracy(), ship.getHougekiPower(), ship.getRaigekiPower(), ship.getTaisenPower(), ship.getYasenPower() }); } } return toListStringArray(body); }