/** * Method onBypassFeedback. * * @param player Player * @param command String */ @Override public void onBypassFeedback(Player player, String command) { if (!canBypassCheck(player, this)) { return; } Fortress fortress = getFortress(); if (command.equals("defenceInfo")) { if ((player.getClanPrivileges() & Clan.CP_CS_MANAGE_SIEGE) != Clan.CP_CS_MANAGE_SIEGE) { showChatWindow(player, "residence2/fortress/fortress_not_authorized.htm"); return; } if (fortress.getContractState() != Fortress.CONTRACT_WITH_CASTLE) { showChatWindow(player, "residence2/fortress/fortress_supply_officer005.htm"); return; } showChatWindow( player, "residence2/fortress/fortress_garrison002.htm", "%facility_0%", fortress.getFacilityLevel(Fortress.REINFORCE), "%facility_2%", fortress.getFacilityLevel(Fortress.DOOR_UPGRADE), "%facility_3%", fortress.getFacilityLevel(Fortress.DWARVENS), "%facility_4%", fortress.getFacilityLevel(Fortress.SCOUT)); } else if (command.equals("defenceUp1") || command.equals("defenceUp2")) { buyFacility(player, Fortress.REINFORCE, Integer.parseInt(command.substring(9, 10)), 100000); } else if (command.equals("deployScouts")) { buyFacility(player, Fortress.SCOUT, 1, 150000); } else if (command.equals("doorUpgrade")) { boolean buy = buyFacility(player, Fortress.DOOR_UPGRADE, 1, 200000); if (buy) { List<DoorObject> doorObjects = fortress.getSiegeEvent().getObjects(FortressSiegeEvent.UPGRADEABLE_DOORS); for (DoorObject d : doorObjects) { d.setUpgradeValue( fortress.<SiegeEvent<?, ?>>getSiegeEvent(), d.getDoor().getMaxHp() * fortress.getFacilityLevel(Fortress.DOOR_UPGRADE)); } } } else if (command.equals("hireDwarves")) { buyFacility(player, Fortress.DWARVENS, 1, 100000); } }