/** @author JIV */ public class ExReplyDominionInfo extends L2GameServerPacket { /** @see l2.brick.gameserver.network.serverpackets.L2GameServerPacket#getType() */ // private static Logger _log = Logger.getLogger(ExReplyDominionInfo.class.getName()); private int _warTime = (int) (TerritoryWarManager.getInstance().getTWStartTimeInMillis() / 1000); /** @see l2.brick.gameserver.network.serverpackets.L2GameServerPacket#writeImpl() */ @Override protected void writeImpl() { writeC(0xfe); writeH(0x92); FastList<Territory> territoryList = TerritoryWarManager.getInstance().getAllTerritories(); writeD(territoryList.size()); // Territory Count for (Territory t : territoryList) { writeD(t.getTerritoryId()); // Territory Id writeS( CastleManager.getInstance().getCastleById(t.getCastleId()).getName().toLowerCase() + "_dominion"); // territory name writeS(t.getOwnerClan().getName()); writeD(t.getOwnedWardIds().size()); // Emblem Count for (int i : t.getOwnedWardIds()) writeD(i); // Emblem ID - should be in for loop for emblem count writeD(_warTime); } } @Override public String getType() { return "[S] FE:92 ExReplyDominionInfo"; } }
/** @see l2.brick.gameserver.network.serverpackets.L2GameServerPacket#writeImpl() */ @Override protected void writeImpl() { writeC(0xfe); writeH(0x92); FastList<Territory> territoryList = TerritoryWarManager.getInstance().getAllTerritories(); writeD(territoryList.size()); // Territory Count for (Territory t : territoryList) { writeD(t.getTerritoryId()); // Territory Id writeS( CastleManager.getInstance().getCastleById(t.getCastleId()).getName().toLowerCase() + "_dominion"); // territory name writeS(t.getOwnerClan().getName()); writeD(t.getOwnedWardIds().size()); // Emblem Count for (int i : t.getOwnedWardIds()) writeD(i); // Emblem ID - should be in for loop for emblem count writeD(_warTime); } }