public static void unpath(World world, int i, int j, int k) { List<ChunkCoordinates> blocks = Lists.newLinkedList(); List<ChunkCoordinates> notify = Lists.newLinkedList(); blocks.add(new ChunkCoordinates(i, j, k)); while (blocks.size() > 0) { ChunkCoordinates coords = blocks.remove(0); depolarize(world, coords.posX + 1, coords.posY, coords.posZ, blocks); depolarize(world, coords.posX, coords.posY + 1, coords.posZ, blocks); depolarize(world, coords.posX, coords.posY, coords.posZ + 1, blocks); depolarize(world, coords.posX - 1, coords.posY, coords.posZ, blocks); depolarize(world, coords.posX, coords.posY - 1, coords.posZ, blocks); depolarize(world, coords.posX, coords.posY, coords.posZ - 1, blocks); notify.add(coords); } for (ChunkCoordinates coords : notify) { if (world.blockExists(coords.posX, coords.posY, coords.posZ)) { world.markBlockForUpdate(coords.posX, coords.posY, coords.posZ); world.notifyBlocksOfNeighborChange( coords.posX, coords.posY, coords.posZ, world.getBlock(coords.posX, coords.posY, coords.posZ)); } } }
private static void pathto(World world, int i, int j, int k) { List<ChunkCoordinates> blocks = Lists.newLinkedList(); List<ChunkCoordinates> portals = Lists.newLinkedList(); List<ChunkCoordinates> repath = Lists.newLinkedList(); List<ChunkCoordinates> redraw = Lists.newLinkedList(); blocks.add(new ChunkCoordinates(i, j, k)); while ((portals.size() > 0) || (blocks.size() > 0)) { while (blocks.size() > 0) { ChunkCoordinates coords = blocks.remove(0); directPortal(world, coords.posX + 1, coords.posY, coords.posZ, 5, blocks, portals); directPortal(world, coords.posX, coords.posY + 1, coords.posZ, 1, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ + 1, 3, blocks, portals); directPortal(world, coords.posX - 1, coords.posY, coords.posZ, 6, blocks, portals); directPortal(world, coords.posX, coords.posY - 1, coords.posZ, 2, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ - 1, 4, blocks, portals); redraw.add(coords); } if (portals.size() > 0) { ChunkCoordinates coords = portals.remove(0); directPortal(world, coords.posX + 1, coords.posY, coords.posZ, 5, blocks, portals); directPortal(world, coords.posX, coords.posY + 1, coords.posZ, 1, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ + 1, 3, blocks, portals); directPortal(world, coords.posX - 1, coords.posY, coords.posZ, 6, blocks, portals); directPortal(world, coords.posX, coords.posY - 1, coords.posZ, 2, blocks, portals); directPortal(world, coords.posX, coords.posY, coords.posZ - 1, 4, blocks, portals); if (world.getBlock(coords.posX, coords.posY, coords.posZ) == NailedBlocks.portal) { repath.add(coords); } } } while (repath.size() > 0) { ChunkCoordinates coords = repath.remove(0); if (world.getBlock(coords.posX, coords.posY, coords.posZ) == NailedBlocks.portal) { if (!BlockPortal.isValidPortal(world, coords.posX, coords.posY, coords.posZ)) { repathNeighbors(world, coords.posX, coords.posY, coords.posZ); world.setBlock(coords.posX, coords.posY, coords.posZ, Blocks.air, 0, 0); addSurrounding(repath, coords.posX, coords.posY, coords.posZ); } else { redraw.add(coords); } } } for (ChunkCoordinates coords : redraw) { if (world.blockExists(coords.posX, coords.posY, coords.posZ)) { world.markBlockForUpdate(coords.posX, coords.posY, coords.posZ); world.notifyBlocksOfNeighborChange( coords.posX, coords.posY, coords.posZ, world.getBlock(coords.posX, coords.posY, coords.posZ)); } } }