/** * The main function opens a 3D rendering window, constructs a simple 3D scene, and starts a timer * task to generate an animation. * * @throws IOException */ public static void main(String[] args) throws IOException { sceneManager = new SimpleSceneManager(); Landscape landscape = new Landscape(7, 50, 20, 10, 5); // Set up the vertex data and integrate VertexData vLandscape = landscape.getVertexData(); sLandscape = new Shape(vLandscape); sceneManager.addShape(sLandscape); // adjust the camera camera = sceneManager.getCamera(); Vector3f centerOfProjection = new Vector3f(0, 0, 40); Vector3f lookAtPoint = new Vector3f(0, 0, 0); Vector3f upVector = new Vector3f(0, 1, 0); camera.setCameraMatrix(centerOfProjection, lookAtPoint, upVector); // adjust the frustum Frustum frustum = sceneManager.getFrustum(); float nearPlane = 1; float farPlane = 100; float aspectRatio = 1; float vFieldOfView = 60; frustum.setFrustum(nearPlane, farPlane, aspectRatio, vFieldOfView); // Make a render panel. The init function of the renderPanel // (see above) will be called back for initialization. renderPanel = new SimpleRenderPanel(); // Make the main window of this application and add the renderer to it // JFrame jframe = new JFrame("simple"); jframe.setSize(750, 750); jframe.setLocationRelativeTo(null); // center of screen jframe.getContentPane().add(renderPanel.getCanvas()); // put the canvas into a JFrame window // Add a mouse listener SimpleMouseListener mouse = new SimpleMouseListener(); renderPanel.getCanvas().addMouseListener(mouse); // change proposed in forum renderPanel.getCanvas().addMouseMotionListener(mouse); renderPanel.getCanvas().addKeyListener(new MyKeyListener()); jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jframe.setVisible(true); // show window }
public void run() { adjustToScreenSize = (float) Math.min( jframe.getWidth(), jframe.getHeight()); // used here, since you can change the screen-Size Matrix4f newTranslation = new Matrix4f(); newTranslation.setIdentity(); Matrix4f oldcTranslation = new Matrix4f(); oldcTranslation = camera.getCameraMatrix(); // world z-Axis-turn if (mouseWorldTurn != null) { newTranslation.mul(mouseWorldTurn); mouseWorldTurn.setIdentity(); } // camera x-Axis-turn if (mouseTurn != null) { newTranslation.mul(mouseTurn); mouseTurn.setIdentity(); } // camera movement if (keyMove != null) { newTranslation.mul(keyMove); keyMove.setIdentity(); } newTranslation.mul(oldcTranslation); camera.setCameraMatrix(newTranslation); // something still appears to be wrong while turning // Trigger redrawing of the render window renderPanel.getCanvas().repaint(); }