/** * Draw the lines connecting fields on the desktop. These lines represent super-/subfield * relations. * * @param g The Graphics context on which to draw the lines * @see #linesLayer */ private void drawLines(Graphics g) { java.awt.Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint( java.awt.RenderingHints.KEY_ANTIALIASING, java.awt.RenderingHints.VALUE_ANTIALIAS_ON); final Point Q = getCenterLocation(QLabel); for (int i = 0; i < towers.size(); i++) { Tower t = (Tower) towers.get(i); g2.setColor(COLORS[i % COLORS.length]); boolean bottom = false; for (int j = 0; j < t.floors.size(); j++) { if (j == t.floors.size() - 1) bottom = true; Tower.Floor f = (Tower.Floor) t.getFloor(j); // iterate over all fields this floor Component[] fields = f.getComponents(); for (int k = 0; k < fields.length; k++) { NumberField a = (NumberField) fields[k]; // line origin Point p1 = getCenterLocation(a.getCenterComponent()); // get center for (int l = 0; l < towers.size(); l++) { if (i == l) // use different colors for drawing within/without towers g2.setStroke(IN_LINE); else g2.setStroke(OUT_LINE); Tower t2 = (Tower) towers.get(l); // pen color changes according to destination tower // that way all 'sets of subsets' are monochrome // g2.setColor(COLORS[l % COLORS.length]); floors: for (int m = 0; m < t2.floors.size(); m++) { Tower.Floor f2 = (Tower.Floor) t2.getFloor(m); // iterate over all fields this floor boolean done = false; Component[] fields2 = f2.getComponents(); for (int n = 0; n < fields2.length; n++) { NumberField b = (NumberField) fields2[n]; // line destination if (i == l & j == m) { // we are within a floor{ if (k == n) ; // do nothing (don't draw to yourself) else { // to do, maybe have different lines for isomorphy? Point p2 = getCenterLocation(b.getCenterComponent()); // get center g2.drawLine(p1.x, p1.y, p2.x, p2.y); done = true; } } else if (a.hasSubfield(b) && !a.subfieldHasProperSubfield(b)) { Point p2 = getCenterLocation(b.getCenterComponent()); // get center g2.drawLine(p1.x, p1.y, p2.x, p2.y); done = true; } } // go to the next tower; only need to draw to ONE floor per tower if (done) break floors; } } if (bottom && a.hasNoProperSubfields()) { // bottom of tower, no lines out of tower... g2.setColor(COLORS[i % COLORS.length]); g2.setStroke(IN_LINE); g2.drawLine(p1.x, p1.y, Q.x, Q.y); // then draw to Q! } } } } }