void drawMazeMan(boolean open) { Graphics g = parent.getGraphics(); g.setColor(Color.yellow); if (open) g.fillArc(x, y, width, height, startangle, 270); else { g.fillOval(x, y, width, height); g.setColor(Color.black); switch (direction) { case 1: g.drawLine(x + 9, y + 9, x + 18, y + 9); break; case 2: g.drawLine(x + 9, y + 9, x + 9, y + 18); break; case 3: g.drawLine(x + 9, y + 9, x, y + 9); break; case 4: g.drawLine(x + 9, y + 9, x + 9, y); break; } } g.setColor(Color.black); g.fillOval(x + eyeX, y + eyeY, 3, 3); if ((parent.focussed) & (!parent.reportscore)) { g.setColor(new Color(0, 0, 0)); // change the bg color g.fillRect(0, 330, 400, 350); g.setColor(Color.yellow); parent.totaltime = (int) ((System.currentTimeMillis() - parent.starttime) / 1000); g.drawString("" + parent.totaltime + " seconds", 10, 360); } parent.done = true; for (parent.b = 0; parent.b < 20; parent.b++) { for (parent.a = 0; parent.a < 16; parent.a++) { if ((parent.matrix[parent.a][parent.b] == 2) | (parent.matrix[parent.a][parent.b] == 3)) parent.done = false; } } if ((parent.done) & (!parent.reportscore)) { g.setColor(Color.yellow); // g.drawString("You complete the maze in " + parent.totaltime + " seconds.",10,380); parent.reportscore = true; InsertData s = new InsertData(g, parent.totaltime); } }
void drawMaze() { Graphics g = parent.getGraphics(); for (int i = 0; i < 20; i++) for (int j = 0; j < 16; j++) { switch (parent.matrix[j][i]) { case -1: g.setColor(Color.gray); g.fillRect(i * 20, j * 20, 20, 20); break; case 1: g.setColor(Color.black); g.fillRect(i * 20, j * 20, 20, 20); break; case 0: g.setColor(Color.white); g.fillRect(i * 20, j * 20, 20, 20); break; case 2: g.setColor(Color.black); g.fillRect(i * 20, j * 20, 20, 20); g.setColor(Color.white); g.fillOval(i * 20 + 8, j * 20 + 8, 4, 4); break; case 3: g.setColor(Color.black); g.fillRect(i * 20, j * 20, 20, 20); g.setColor(Color.white); g.fillOval(i * 20 + 4, j * 20 + 4, 12, 12); break; } } g.setColor(Color.yellow); // change the bg color g.drawString("Click to activate", 10, 340); g.setColor(Color.red); // change the bg color g.drawString("Click to activate", 11, 341); }
void eraseMazeMan() { Graphics g = parent.getGraphics(); g.setColor(Color.black); g.fillRect(x - 1, y - 1, width + 2, height + 2); }