static void rand() // 중복되지 않는 랜덤 숫자배열 두개 만들기 { int su = 0; // 난수 발생시 저장할 변수 boolean bDash = false; // 중복여부 확인 for (int i = 0; i < 75; i++) { bDash = true; while (bDash) // 난수발생, 중복 학인 { su = (int) (Math.random() * 75) + 1; // 판 크기+10개(상대가 못맞출 수도 있게)의 난수 입력 bDash = false; for (int j = 0; j < i; j++) { if (numArr1[j] == su) { bDash = true; // 중복이 있으면 멈추고 while문을 다시 수행(랜덤값을 다시 줌) break; } } } numArr1[i] = su; } for (int i = 0; i < 75; i++) { bDash = true; while (bDash) // 난수발생, 중복 학인 { su = (int) (Math.random() * 75) + 1; // 판 크기+10개(상대가 못맞출 수도 있게)의 난수 입력 bDash = false; for (int j = 0; j < i; j++) { if (numArr2[j] == su) { bDash = true; // 중복이 있으면 멈추고 while문을 다시 수행(랜덤값을 다시 줌) break; } } } numArr2[i] = su; } }
/** Start the background thread. */ public void start() { // create a random list of cities cities = new City[TravelingSalesman.CITY_COUNT]; for (int i = 0; i < TravelingSalesman.CITY_COUNT; i++) { cities[i] = new City( (int) (Math.random() * (getBounds().width - 10)), (int) (Math.random() * (getBounds().height - 60))); } // create the initial chromosomes chromosomes = new Chromosome[TravelingSalesman.POPULATION_SIZE]; for (int i = 0; i < TravelingSalesman.POPULATION_SIZE; i++) { chromosomes[i] = new Chromosome(cities); chromosomes[i].setCut(cutLength); chromosomes[i].setMutation(TravelingSalesman.MUTATION_PERCENT); } Chromosome.sortChromosomes(chromosomes, TravelingSalesman.POPULATION_SIZE); // start up the background thread started = true; map.update(map.getGraphics()); generation = 0; if (worker != null) worker = null; worker = new Thread(this); // worker.setPriority(Thread.MIN_PRIORITY); worker.start(); }
private void spawnRandomers() { for (int i = 0; i < randomN; i++) { float x = (float) Math.random() * width; float y = (float) Math.random() * height; float r = (float) Math.sqrt( Math.pow(((Player) players.get(0)).getX() - x, 2) + Math.pow(((Player) players.get(0)).getY() - x, 2)); while (r < distanceLimit) { x = (float) Math.random() * width; y = (float) Math.random() * height; r = (float) Math.sqrt( Math.pow(((Player) players.get(0)).getX() - x, 2) + Math.pow(((Player) players.get(0)).getY() - y, 2)); } enemies.add(new EnemyTypes.Random(x, y, 0.5f, borders)); } spawnRandomersB = false; }
/** * Spawn a character on the map * * @param MiX Minimum X value * @param MiY Minimum Y value * @param MaX Maximum X value * @param MaY Maximum Y value */ public void Spawn(int MiX, int MiY, int MaX, int MaY) { double Nx = 0, Ny = 0; // Random coordinate Nx = Math.random() * MaX + MiX; Ny = Math.random() * MaY + MiY; // Store block number int BNum = MAP.elementAt(0).getBlockNum(Nx + W / 2, Ny + H / 2); // if invalid block number if (BNum == -1) { Spawn(MiX, MiY, MaX, MaY); } // if invalid surface else if (!isValidSurface(MAP.elementAt(0).Fill[BNum])) { Spawn(MiX, MiY, MaX, MaY); } // if colliding with something else if (this.Collision(Nx + W / 2, Ny + H / 2)) { Spawn(MiX, MiY, MaX, MaY); } else { X = Nx; Y = Ny; } }
@Override public void actionPerformed(ActionEvent e) { if (firstClick) { firstClick = false; lastIcon = buttons[0][0].getIcon(); buttons[0][0].setIcon(null); for (int i = 0; i < 10000; i++) { int zufallY = (int) ((Math.random() * YY) + 0); int zufallX = (int) ((Math.random() * XX) + 0); switchButton(zufallY, zufallX); } // ToDo: unwiederrufbare Operationen vermeiden? // funktion klären und abfangen /*while(lastButton % XX != 0) switchButton(lastButton-1); while (lastButton != "00") switchButton(lastButton-XX);*/ } else { PuzzButton tmp = (PuzzButton) e.getSource(); int posY = tmp.getPosY(); int posX = tmp.getPosX(); switchButton(posY, posX); if (isDone()) { buttons[0][0].setIcon(lastIcon); firstClick = true; } } }
// Proceso para posicionar las imagenes en el concentrece public void cargarImagenes() { int x, y = 0; int numero = -1; double x1, y1 = 0; ficha = new int[a][b]; // Incializacion de la matriz entera en -1 for (int i = 0; i < getA(); i++) { for (int j = 0; j < getB(); j++) { ficha[i][j] = -1; } } // Proceso de introduccion de imagenes en posiciones aleatorias para // obtener mas variaciones del juego for (int i = 0; i < getA(); i++) { for (int j = 0; j < getB(); j++) { do { x1 = Math.random() * getA(); y1 = Math.random() * getB(); x = (int) x1; y = (int) y1; } while (ficha[x][y] != -1); numero++; if (numero == getC()) { numero = 0; } ficha[x][y] = numero; parejas[i][j].setIcon(vacio); } } }
protected void moveBall() { // System.out.println("I'm in the moveBall() function!"); int width = getWidth(); int height = getHeight(); int min, max, randomX, randomY; min = 0; max = 200; randomX = min + (int) (Math.random() * ((max - min) + 1)); randomY = min + (int) (Math.random() * ((max - min) + 1)); // System.out.println(randomX + ", " + randomY); Rectangle ballBounds = ball.getBounds(); // //System.out.println(ballBounds.x + ", " + ballBounds.y); // if (ballBounds.x + randomX < 0) { // randomX = 200; // } else if (ballBounds.x + ballBounds.width + randomX > width) { // randomX = -200; // } // if (ballBounds.y + randomY < 0) { // randomY = 200; // } else if (ballBounds.y + ballBounds.height + randomY > height) { // randomY = -200; // } ballBounds.x = randomX; ballBounds.y = randomY; _ballXpos = ballBounds.x; _ballYpos = ballBounds.y; ball.setFrame(ballBounds); thePlacebo.repaint(); }
// ------------------------------------------------------------------------------------------------------------------------------------------------------- // Decorations public void newDecos() { int prob = (int) (Math.random() * 100); // randomly spawnst he decoration if (prob == 1) { if (decoList.size() < 1) { int prob2 = (int) (Math.random() * 2); if (prob2 == 1) { // right side or left side decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, false)); } else { decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, true)); } } } Boolean check = true; for (Decorations i : decoList) { if (i.getYTop() >= 2000) { check = false; break; } } if (check == false && decoList.size() > 0) { // theres only on in the lsit but for consitency we kept it as a list decoList.remove(0); } }
public void reset() { // init the location of the rocket to the center. rocketXPos = getWidth2() / 2; rocketYPos = getHeight2() / 2; // rocket direction rocketRight = true; // rocket speed. rocketXSpeed = 0; rocketYSpeed = 0; rocketMaxSpeed = 10; // rocket lives rocketLife = 3; // star position. starXPos = new int[numStars]; starYPos = new int[numStars]; starActive = new boolean[numStars]; for (int index = 0; index < numStars; index++) { starXPos[index] = (int) (Math.random() * getWidth2()); starYPos[index] = (int) (Math.random() * getHeight2()); starActive[index] = true; } // score stuff score = 0; // missile stuff missile = new Missile[Missile.numMissile]; for (int index = 0; index < missile.length; index++) { missile[index] = new Missile(); } Missile.currentIndex = 0; starHit = -1; gameOver = false; }
public static void main(String[] args) { Plot2DPanel p = new Plot2DPanel(); double[] X = new double[10]; double[] Y = new double[10]; for (int j = 0; j < X.length; j++) { X[j] = j; Y[j] = Math.random(); } p.addStaircasePlot("toto", X, Y); new FrameView(p).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Color[] c = new Color[10]; p = new Plot2DPanel(); X = new double[10]; Y = new double[10]; for (int j = 0; j < X.length; j++) { X[j] = j; Y[j] = Math.random(); c[j] = new Color((int) (Math.random() * 0x1000000)); } p.addStaircasePlot("toto", c, X, Y); new FrameView(p).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); }
private void addTile() { List<Tile> list = availableSpace(); if (!availableSpace().isEmpty()) { int index = (int) (Math.random() * list.size()) % list.size(); Tile emptyTime = list.get(index); emptyTime.value = Math.random() < 0.9 ? 2 : 4; } }
// Starts this die rolling public void roll() { super.roll(); int width = tableRight - tableLeft; int height = tableBottom - tableTop; xCenter = tableLeft; yCenter = tableTop + height / 2; xSpeed = width * (Math.random() + 1) * speedFactor; ySpeed = height * (Math.random() - .5) * 2. * speedFactor; }
public Ball(Color c, Bar b) { color = c; bar = b; double x = (Cwiczenie5_4.SIZE.width - SIZE) * Math.random(); double y = (Cwiczenie5_4.SIZE.height - Bar.SIZE.height - SIZE) * Math.random(); pos = new Point((int) x, (int) y); int d = MAX_VEL - MIN_VEL; dy = (-1) * (int) (d * Math.random() + MIN_VEL); dx = (int) (2 * MAX_VEL * Math.random() - MAX_VEL); }
public void addParticle(int x, int y) { // TODO configurable int dx, dy; dx = (int) (Math.random() * 4) * (Math.random() > 0.5 ? -1 : 1); dy = (int) (Math.random() * -3 - 1); int size = (int) (Math.random() * 3 + 1); int life = 15; final Particle e = new Particle(x, y, dx, dy, size, life, JBColor.darkGray); particles.add(e); }
public void animate(float[] pts, float[] deltas, int index, int limit) { float newpt = pts[index] + deltas[index]; if (newpt <= 0) { newpt = -newpt; deltas[index] = (float) (Math.random() * 3.0 + 2.0); } else if (newpt >= (float) limit) { newpt = 2.0f * limit - newpt; deltas[index] = -(float) (Math.random() * 3.0 + 2.0); } pts[index] = newpt; }
// experimental // ==================================================================== // ==================================================================== // ==================================================================== private void readAndDrawBIGGraph(String file) { // behövs inte än // @TODO // hur rita flera linjer mellan 2 noder? (för flera linjer) // reading of the graph should be done in the graph itself // it should be possible to get an iterator over nodes and one over edges // read in all the stops and lines and draw the lmap Scanner indata = null; // insert into p-queue to get them sorted names = new PriorityQueue<String>(); try { // Read stops and put them in the node-table // in order to give the user a list of possible stops // assume input file is correct indata = new Scanner(new File(file + "-stops.txt"), "ISO-8859"); // while (indata.hasNext()) { String hpl = indata.next().trim(); int xco = indata.nextInt(); int yco = indata.nextInt(); noderna.add(new BusStop(hpl, xco, yco)); names.add(hpl); // Draw // this is a fix: fixa att Kålltorp och Torp är samma hållplats if (hpl.equals("Torp")) { xco += 11; hpl = " / Torp"; } karta.drawString(hpl, xco, yco, DrawGraph.Layer.BASE); } indata.close(); // Read in the lines and add to the graph indata = new Scanner(new File(file + "-lines.txt"), "ISO-8859"); grafen = new DirectedGraph<BusEdge>(noderna.noOfNodes()); Color color = new Color((float) Math.random(), (float) Math.random(), (float) Math.random()); // String lineNo = "1"; // while (indata.hasNext()) { // assume lines are correct int from = noderna.find(indata.next()).getNodeNo(); int to = noderna.find(indata.next()).getNodeNo(); grafen.addEdge(new BusEdge(from, to, indata.nextInt(), lineNo)); indata.nextLine(); // skip rest of line // Draw BusStop busFrom = noderna.find(from); BusStop busTo = noderna.find(to); karta.drawLine( busFrom.xpos, busFrom.ypos, busTo.xpos, busTo.ypos, color, 2.0f, DrawGraph.Layer.BASE); } indata.close(); } catch (FileNotFoundException fnfe) { throw new RuntimeException(" Indata till busshållplatserna saknas"); } karta.repaint(); } // end readAndDrawBIGGraph
// Draws this die when rolling with a random number of dots private void drawRolling(Graphics g) { int x = xCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; int y = yCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; g.setColor(Color.RED); if (x % 2 != 0) g.fillRoundRect(x, y, dieSize, dieSize, dieSize / 4, dieSize / 4); else g.fillOval(x - 2, y - 2, dieSize + 4, dieSize + 4); Die die = new Die(); die.roll(); drawDots(g, x, y, die.getNumDots()); }
/** * The run method just posts messages to the transcript at random intervals of 2 to 10 seconds. */ public void run() { // postMessage("RECEIVED: Hey, hello there! Nice to chat with you."); while (running) { try { // Wait a random time from 2000 to 10000 milliseconds. Thread.sleep(2000 + (int) (8000 * Math.random())); } catch (InterruptedException e) { } int msgNum = (int) (Math.random() * incomingMessages.length); postMessage("RECEIVED: " + incomingMessages[msgNum]); } }
private void spawnBomb() { float x, y; for (int i = 0; i < bombN; i++) { if (Math.random() > .5) { // top/bottom y = (Math.random() > .5) ? borders[1] : borders[3]; x = (float) Math.random() * borders[2] - borders[0]; // width } else { x = (Math.random() > .5) ? borders[0] : borders[2]; y = (float) Math.random() * borders[3] - borders[1]; // height } enemies.add(new EnemyTypes.Bomb(x, y, 1f, borders, scbInstance)); } }
@Override public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub width = frame.getWidth(); height = frame.getHeight(); sizeControl.width = width; sizeControl.height = height; if (info.pressed == true && !showGuide) { showGuide = true; } if (back.pressed == true && showGuide) { showGuide = false; } go.x = width / 2; go.y = height / 2; info.x = width / 2; info.y = height / 2 + 150; back.x = 3 * width / 4; back.y = height / 2 + 150; for (int i = 0; i < boomList.size(); i++) { boomList.get(i).updatePosition(); if (Integer.parseInt(boomList.get(i).toString()) <= 0) { boomList.remove(i); } else { for (int ii = 0; ii < gravList.size(); ii++) { gravList.get(ii).pull(boomList.get(i)); if (boomList.get(i).collide(gravList.get(ii))) { boomList.remove(i); } } } } count--; if (count <= 0) { double rand1 = Math.random(); double rand2 = Math.random(); for (int ii = 0; ii < num; ii++) { boomList.add(new boom(rand1 * width, rand2 * height)); } count = delay; } repaint(); }
private void levelSetup() { reset(); switch (level) { case 1: distance = 600; monsterN = 0; randomN = 0; rainN = 30; defaultDistance = 600; timeLast = 10000; spawnCircleB = true; break; case 2: distance = 600; monsterN = 0; randomN = 30; rainN = 30; defaultDistance = 600; timeLast += 10000; spawnCircleB = true; break; case 3: distance = 600; monsterN = 30; randomN = 0; rainN = 0; defaultDistance = 600; timeLast += 10000; spawnCircleB = true; break; default: distance = (float) (Math.random() * 200 + 400 - level * 5); monsterN = (int) (Math.random() * 25 + 10 + level); randomN = (int) (Math.random() * 25 + 10 + level); rainN = (int) (Math.random() * 10 + 10 + level); defaultDistance = distance; timeLast += 5000 + level * 1000; spawnCircleB = true; } monsterN *= monsterMultiplier; randomN *= monsterMultiplier; spawnMonsterB = true; spawnRandomersB = true; spawnIncrease = true; spawnRainB = true; }
public void Array(int size) { int n; char s = 'a'; String text = "\nRagged array: "; char[][] array = new char[size][]; // Add rows to array for (int k = 0; k < size; k++) { n = 1 + (int) (Math.random() * 8); array[k] = new char[n]; } // Fill out the rows for (int i = 0; i < array.length; i++) { text += "\n|"; for (int j = 0; j < array[i].length; j++) { array[i][j] = s; s++; text += array[i][j] + " | "; } } System.out.print(text); // JOptionPane.showMessageDialog(null, text); //doesn't work... }
public int FindRandomSize(int max, int min) { int range = Math.abs(max - min) + 1; int random_number = (int) (Math.random() * range) + (min <= max ? min : max); return random_number; }
public void blockgen() { Component temporaryLostComponent = null; pos[0] = 0; pos[1] = 1; rand = (int) (Math.floor(Math.random() * 7 + 1)); centralx = 4; centraly = 0; System.out.print(rand); if ((b[4 + prof[pos[0]][0][rand - 1].x][prof[pos[0]][0][rand - 1].y].getBackground() == Color.DARK_GRAY) && (b[4 + prof[pos[0]][1][rand - 1].x][prof[pos[0]][1][rand - 1].y].getBackground() == Color.DARK_GRAY) && (b[4 + prof[pos[0]][2][rand - 1].x][prof[pos[0]][2][rand - 1].y].getBackground() == Color.DARK_GRAY) && (b[4 + prof[pos[0]][3][rand - 1].x][prof[pos[0]][3][rand - 1].y].getBackground() == Color.DARK_GRAY)) { b[4 + prof[pos[0]][0][rand - 1].x][prof[pos[0]][0][rand - 1].y].setBackground(rnd[rand - 1]); b[4 + prof[pos[0]][1][rand - 1].x][prof[pos[0]][1][rand - 1].y].setBackground(rnd[rand - 1]); b[4 + prof[pos[0]][2][rand - 1].x][prof[pos[0]][2][rand - 1].y].setBackground(rnd[rand - 1]); b[4 + prof[pos[0]][3][rand - 1].x][prof[pos[0]][3][rand - 1].y].setBackground(rnd[rand - 1]); go(); } else { JOptionPane.showMessageDialog( temporaryLostComponent, "Game Over! You cleared " + rowsclrd + " rows, well done!"); System.exit(0); } }
public void go() { setUpGui(); try { Sequencer sequencer = MidiSystem.getSequencer(); sequencer.open(); // make a sequencer and open sequencer.addControllerEventListener(m1, new int[] {127}); Sequence seq = new Sequence(Sequence.PPQ, 4); Track track = seq.createTrack(); int r = 0; for (int i = 0; i < 300; i += 4) { r = (int) ((Math.random() * 50) + 1); track.add(makeEvent(144, 1, r, 100, i)); track.add(makeEvent(176, 1, 127, 0, i)); track.add(makeEvent(128, 1, r, 100, i + 2)); } // end loop sequencer.setSequence(seq); sequencer.start(); sequencer.setTempoInBPM(120); } catch (Exception ex) { ex.printStackTrace(); } } // close method
/** Checks if a message should be passed up, or not */ protected boolean shouldDropUpMessage( @SuppressWarnings("UnusedParameters") Message msg, Address sender) { if (discard_all && !sender.equals(localAddress())) return true; if (ignoredMembers.contains(sender)) { if (log.isTraceEnabled()) log.trace(localAddress + ": dropping message from " + sender); num_up++; return true; } if (up > 0) { double r = Math.random(); if (r < up) { if (excludeItself && sender.equals(localAddress())) { if (log.isTraceEnabled()) log.trace("excluding myself"); } else { if (log.isTraceEnabled()) log.trace(localAddress + ": dropping message from " + sender); num_up++; return true; } } } return false; }
public Object down(Message msg) { Address dest = msg.getDest(); boolean multicast = dest == null; if (msg.getSrc() == null) msg.setSrc(localAddress()); if (discard_all) { if (dest == null || dest.equals(localAddress())) loopback(msg); return null; } if (!multicast && drop_down_unicasts > 0) { drop_down_unicasts = Math.max(0, drop_down_unicasts - 1); return null; } if (multicast && drop_down_multicasts > 0) { drop_down_multicasts = Math.max(0, drop_down_multicasts - 1); return null; } if (down > 0) { double r = Math.random(); if (r < down) { if (excludeItself && dest != null && dest.equals(localAddress())) { if (log.isTraceEnabled()) log.trace("excluding itself"); } else { log.trace("dropping message"); num_down++; return null; } } } return down_prot.down(msg); }
// FUNCTION TO GENERATE A STRING OF 10 ADDRESS REFERENCES public void autoGenerateString() { int random; for (int i = 0; i < 10; i++) { // RANDOMLY SELECT AN INDEX BETWEEN 0 AND 255 random = (int) (Math.random() * 256); // ADD THE ADDRESS AT THIS INDEX IN ARRAY addresses TO THE LIST OF ADDRESS REFERENCE STRINGS // listData[i] = addresses[random]; listData.add(addresses[random]); } // ADD THIS LIST TO THE LISTBOX addRefStrList.setListData(listData); // ENABLE THE Next BUTTON AND DISABLE Back BUTTON // moveStatus = 0; next.setEnabled(true); back.setEnabled(false); // UPDATE THE PROGRESS FIELD tProgress.setText( "We have automatically generated an address string of 10 addresses for you to work with." + "\nClick on \"Next\" to continue."); } // END FUNCTION autoGenerateString
/** * Constructs a Sorter. * * @param values the array to be sorted * @param comp the component on which to display the sorting progress */ public Sorter(ArrayComponent comp) { values = new Double[VALUES_LENGTH]; for (int i = 0; i < values.length; i++) values[i] = new Double(Math.random()); this.component = comp; this.gate = new Semaphore(1); this.run = false; }
/** Setzt alle Spielparameter zurück und verteilt die Spieler entlang der Main-Ebene */ public void restartGame() { for (int c = 1; c < player.length; c++) { if (player[c] != null) { player[c].x = (int) (Math.random() * (ebenen[0][1] - ebenen[0][0]) + ebenen[0][0]); player[c].y = 0; player[c].health = 100; player[c].jumpheigth = 200; player[c].speed = 5; player[c].sperrzeit = 40; player[c].freezeControls = false; gamerunner.neu = false; gamerunner.schonneu = true; player[c].amstartwarten = 42; player[c].perkzählerjump = -1; player[c].perkzählerrun = -1; player[c].perkzählershoot = -1; player[c].boomRight = 0; player[c].boomUp = 0; player[c].boomLeft = 0; gamerunner.wellenModus.wAnzeige = -1; gamerunner.wellenModus.wNeu = false; gamerunner.wellenModus.nNeu = false; gamerunner.storyModus.amanfang = true; gamerunner.wellenModus.amanfang = true; } // end of if } // end of for for (int c = 0; c < gamerunner.shot.length; c++) { gamerunner.shot[c] = null; DamageLogig.shot[c] = null; } // end of for DamageLogig.counter = 0; }