public static BufferedImage tileImage(BufferedImage im, int width, int height) { GraphicsConfiguration gc = GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice() .getDefaultConfiguration(); int transparency = Transparency.OPAQUE; // Transparency.BITMASK; BufferedImage compatible = gc.createCompatibleImage(width, height, transparency); Graphics2D g = (Graphics2D) compatible.getGraphics(); g.setPaint(new TexturePaint(im, new Rectangle(0, 0, im.getWidth(), im.getHeight()))); g.fillRect(0, 0, width, height); return compatible; }
public void generarFondo(Component componente) { Rectangle areaDibujo = this.getBounds(); BufferedImage tmp; GraphicsConfiguration gc = GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice() .getDefaultConfiguration(); tmp = gc.createCompatibleImage(areaDibujo.width, areaDibujo.height, BufferedImage.TRANSLUCENT); Graphics2D g2d = (Graphics2D) tmp.getGraphics(); g2d.setColor(new Color(55, 55, 255, 165)); g2d.fillRect(0, 0, areaDibujo.width, areaDibujo.height); fondo = tmp; }