@Override public void paintComponent(Graphics g) { super.paintComponent(g); if (drawOverlay) { g = g.create(); AntialiasingManager.activateAntialiasing(g); try { // Paint a roll over fade out. FadeTracker fadeTracker = FadeTracker.getInstance(); float visibility = 0.0f; if (fadeTracker.isTracked(this, FadeKind.ROLLOVER)) { visibility = fadeTracker.getFade(this, FadeKind.ROLLOVER); visibility /= 4; } else visibility = 0.5f; // Draw black overlay g.setColor(new Color(0.0f, 0.0f, 0.0f, visibility)); g.fillRoundRect(1, 1, width - 2, height - 2, 10, 10); // Draw arrow g.setColor(Color.WHITE); int[] arrowX = new int[] {width - 17, width - 7, width - 12}; int[] arrowY = new int[] {height - 12, height - 12, height - 7}; g.fillPolygon(arrowX, arrowY, arrowX.length); } finally { g.dispose(); } } }
public void mouseEntered(MouseEvent e) { if (this.drawOverlay) return; this.drawOverlay = true; FadeTracker fadeTracker = FadeTracker.getInstance(); fadeTracker.trackFadeIn( FadeKind.ROLLOVER, FramedImageWithMenu.this, true, new AvatarRepaintCallback()); }