private void doPlay(AudioFormat decodedFormat, AudioInputStream audioIn) throws Exception { byte[] data = new byte[4096]; SourceDataLine localLine = line; if (localLine != null) { // Start line.start(); int nBytesRead = 0; while (nBytesRead != -1) { // if this line was stopped, return to caller who will do cleanup // no space to write - busy wait until available - no need to wait if play was stopped i.e. // line closed while (localLine.available() == 0 && localLine.isOpen()) ; if (!localLine.isOpen()) break; // how much space is available to write on the line // don't read more than that int available = localLine.available(); int maxBytesToRead = (available < data.length) ? available : data.length; nBytesRead = audioIn.read(data, 0, maxBytesToRead); if (nBytesRead != -1) { localLine.write(data, 0, nBytesRead); } } // Stop // stop(); } }
SourceDataLine getSourceDataLine(AudioFormat format, int bufferSize) { SourceDataLine line = null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); if (AudioSystem.isLineSupported(info)) { try { if (outputMixer == null) { line = (SourceDataLine) AudioSystem.getLine(info); } else { line = (SourceDataLine) outputMixer.getLine(info); } // remember that time you spent, like, an entire afternoon fussing // with this buffer size to try to get the latency decent on Linux? // Yah, don't fuss with this anymore, ok? line.open(format, bufferSize * format.getFrameSize() * 4); if (line.isOpen()) { debug( "SourceDataLine is " + line.getClass().toString() + "\n" + "Buffer size is " + line.getBufferSize() + " bytes.\n" + "Format is " + line.getFormat().toString() + "."); return line; } } catch (LineUnavailableException e) { error("Couldn't open the line: " + e.getMessage()); } } error("Unable to return a SourceDataLine: unsupported format - " + format.toString()); return line; }
public void updateVolume(int percent) { if (out != null && out.isOpen()) { try { FloatControl c = (FloatControl) out.getControl(FloatControl.Type.MASTER_GAIN); float min = c.getMinimum(); float v = percent * (c.getMaximum() - min) / 100f + min; c.setValue(v); } catch (IllegalArgumentException e) { } } volume = percent; }
@Override public int onAudioData(byte[] data) { if (audioLine != null && audioLine.isOpen()) { if (!audioLine.isRunning()) { audioLine.start(); } int toWrite = Math.min(audioLine.available(), data.length); if (toWrite == audioLine.available()) log.trace("full! toWrite: " + toWrite + " instead of: " + data.length); return audioLine.write(data, 0, toWrite); } else { return 0; } }
/** Inits Audio ressources from AudioSystem.<br> */ protected void initLine() throws LineUnavailableException { log.info("initLine()"); if (m_line == null) { createLine(); } if (!m_line.isOpen()) { openLine(); } else { AudioFormat lineAudioFormat = m_line.getFormat(); AudioFormat audioInputStreamFormat = m_audioInputStream == null ? null : m_audioInputStream.getFormat(); if (!lineAudioFormat.equals(audioInputStreamFormat)) { m_line.close(); openLine(); } } }
public boolean isOpen() { return dataLine.isOpen(); }
/** Write the buffer to the SourceDataLine. */ public int process(Buffer buffer) { // if we need to convert the format, do so using the codec. if (codec != null) { final int codecResult = codec.process(buffer, codecBuffer); if (codecResult == BUFFER_PROCESSED_FAILED) return BUFFER_PROCESSED_FAILED; if (codecResult == OUTPUT_BUFFER_NOT_FILLED) return BUFFER_PROCESSED_OK; buffer = codecBuffer; } int length = buffer.getLength(); int offset = buffer.getOffset(); final Format format = buffer.getFormat(); final Class type = format.getDataType(); if (type != Format.byteArray) { return BUFFER_PROCESSED_FAILED; } final byte[] data = (byte[]) buffer.getData(); final boolean bufferNotConsumed; final int newBufferLength; // only applicable if bufferNotConsumed final int newBufferOffset; // only applicable if bufferNotConsumed if (NON_BLOCKING) { // TODO: handle sourceLine.available(). This code currently causes choppy audio. if (length > sourceLine.available()) { // we should only write sourceLine.available() bytes, then return INPUT_BUFFER_NOT_CONSUMED. length = sourceLine.available(); // don't try to write more than available bufferNotConsumed = true; newBufferLength = buffer.getLength() - length; newBufferOffset = buffer.getOffset() + length; } else { bufferNotConsumed = false; newBufferLength = length; newBufferOffset = offset; } } else { bufferNotConsumed = false; newBufferLength = 0; newBufferOffset = 0; } if (length == 0) { logger.finer("Buffer has zero length, flags = " + buffer.getFlags()); } // make sure all the bytes are written. while (length > 0) { // logger.fine("Available: " + sourceLine.available()); // logger.fine("length: " + length); // logger.fine("sourceLine.getBufferSize(): " + sourceLine.getBufferSize()); final int n = sourceLine.write( data, offset, length); // TODO: this can block for a very long time if it doesn't if (n >= length) break; else if (n == 0) { // TODO: we could choose to handle a write failure this way, // assuming that it is considered legal to call stop while process is being called. // however, that seems like a bad idea in general. // if (!sourceLine.isRunning()) // { // buffer.setLength(offset); // buffer.setOffset(length); // return INPUT_BUFFER_NOT_CONSUMED; // our write was interrupted. // } logger.warning( "sourceLine.write returned 0, offset=" + offset + "; length=" + length + "; available=" + sourceLine.available() + "; frame size in bytes" + sourceLine.getFormat().getFrameSize() + "; sourceLine.isActive() = " + sourceLine.isActive() + "; " + sourceLine.isOpen() + "; sourceLine.isRunning()=" + sourceLine.isRunning()); return BUFFER_PROCESSED_FAILED; // sourceLine.write docs indicate that this will only happen // if there is an error. } else { offset += n; length -= n; } } if (bufferNotConsumed) { // return INPUT_BUFFER_NOT_CONSUMED if not all bytes were written buffer.setLength(newBufferLength); buffer.setOffset(newBufferOffset); return INPUT_BUFFER_NOT_CONSUMED; } if (buffer.isEOM()) { // TODO: the proper way to do this is to implement Drainable, and let the processor call our // drain method. sourceLine .drain(); // we need to ensure that the media finishes playing, otherwise the EOM event // will // be posted before the media finishes playing. } return BUFFER_PROCESSED_OK; }