/** * Draw the bitmap at a given x,y position, expressed in pixels, with the lower-left-hand-corner * of the view being (0,0). * * @param gl A pointer to the OpenGL context * @param x The number of pixels to offset this drawable's origin in the x-axis. * @param y The number of pixels to offset this drawable's origin in the y-axis * @param scaleX The horizontal scale factor between the bitmap resolution and the display * resolution. * @param scaleY The vertical scale factor between the bitmap resolution and the display * resolution. */ @Override public void draw(float x, float y, float scaleX, float scaleY) { GL10 gl = OpenGLSystem.getGL(); final Texture texture = mTexture; if (gl != null && texture != null) { assert texture.loaded; final float snappedX = (int) x; final float snappedY = (int) y; final float opacity = mOpacity; final float width = mWidth; final float height = mHeight; final float viewWidth = mViewWidth; final float viewHeight = mViewHeight; boolean cull = false; if (viewWidth > 0) { if (snappedX + width < 0.0f || snappedX > viewWidth || snappedY + height < 0.0f || snappedY > viewHeight || opacity == 0.0f || !texture.loaded) { cull = true; } } if (!cull) { OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); // This is necessary because we could be drawing the same texture with different // crop (say, flipped horizontally) on the same frame. OpenGLSystem.setTextureCrop(mCrop); if (opacity < 1.0f) { gl.glColor4f(opacity, opacity, opacity, opacity); } ((GL11Ext) gl) .glDrawTexfOES( snappedX * scaleX, snappedY * scaleY, getPriority(), width * scaleX, height * scaleY); if (opacity < 1.0f) { gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } } } }
@Override public void draw(GL10 gl) { if (mTileBank.mTexture != null) { if (mTileBank.mTexture.mHWTextureID > -1) { if (mTileBank != null) { int TW = (int) (mTileBank.mTileWidth * mScale); int TH = (int) (mTileBank.mTileHeight * mScale); int ttdX = (mWidth / TW) + 1; int ttdY = (mHeight / TH) + 1; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTileBank.mTexture.mHWTextureID); gl.glColor4f(mRed, mGreen, mBlue, mAlpha); for (int y = 0; y < ttdY; y++) { int py = y * TH - (((int) (mTop * mScale)) % TH); mTextureIV[3] = -mTileBank.mTileHeight; // (int) (-H/mScale); // Hcr for (int x = 0; x < ttdX; x++) { int tile = getTile(x + (int) (mLeft * mScale / TW), y + (int) (mTop * mScale / TH)); int px = x * TW - (((int) (mLeft * mScale)) % TW); if ((tile >= 0) && (tile < mTileBank.mTilesCount)) { mTextureIV[0] = (tile % mTileBank.mTilesColumns) * (mTileBank.mTileWidth); // +(dx/mScale));// Ucr mTextureIV[1] = (tile / mTileBank.mTilesColumns) * (mTileBank.mTileHeight) + mTileBank.mTileHeight; // -(dy/mScale));// Vcr mTextureIV[2] = mTileBank.mTileWidth; // (int) (W/mScale); // Wcr ((GL11) gl) .glTexParameteriv( GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mTextureIV, 0); ((GL11Ext) gl) .glDrawTexfOES( mPosition.mX + px, AngleSurfaceView.roHeight - (mPosition.mY + py + TH), mZ, TW, TH); } } } } } else mTileBank.mTexture.linkToGL(gl); } super.draw(gl); }