示例#1
0
  public static void audioStartThread() {
    mAudioThread =
        new Thread(
            new Runnable() {
              public void run() {
                mAudioTrack.play();
                nativeRunAudioThread();
              }
            });

    // I'd take REALTIME if I could get it!
    mAudioThread.setPriority(Thread.MAX_PRIORITY);
    mAudioThread.start();
  }
示例#2
0
  // Called when the surface is resized
  public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    // Log.v("SDL", "surfaceChanged()");

    int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
    switch (format) {
      case PixelFormat.A_8:
        Log.v("SDL", "pixel format A_8");
        break;
      case PixelFormat.LA_88:
        Log.v("SDL", "pixel format LA_88");
        break;
      case PixelFormat.L_8:
        Log.v("SDL", "pixel format L_8");
        break;
      case PixelFormat.RGBA_4444:
        Log.v("SDL", "pixel format RGBA_4444");
        sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
        break;
      case PixelFormat.RGBA_5551:
        Log.v("SDL", "pixel format RGBA_5551");
        sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
        break;
      case PixelFormat.RGBA_8888:
        Log.v("SDL", "pixel format RGBA_8888");
        sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
        break;
      case PixelFormat.RGBX_8888:
        Log.v("SDL", "pixel format RGBX_8888");
        sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
        break;
      case PixelFormat.RGB_332:
        Log.v("SDL", "pixel format RGB_332");
        sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
        break;
      case PixelFormat.RGB_565:
        Log.v("SDL", "pixel format RGB_565");
        sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
        break;
      case PixelFormat.RGB_888:
        Log.v("SDL", "pixel format RGB_888");
        // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
        sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
        break;
      default:
        Log.v("SDL", "pixel format unknown " + format);
        break;
    }
    SDLActivity.onNativeResize(width, height, sdlFormat);

    // Now start up the C app thread
    if (mSDLThread == null) {
      mSDLThread = new Thread(new SDLMain(), "SDLThread");
      mSDLThread.start();
    }
  }
示例#3
0
  public static void audioQuit() {
    if (mAudioThread != null) {
      try {
        mAudioThread.join();
      } catch (Exception e) {
        Log.v("SDL", "Problem stopping audio thread: " + e);
      }
      mAudioThread = null;

      // Log.v("SDL", "Finished waiting for audio thread");
    }

    if (mAudioTrack != null) {
      mAudioTrack.stop();
      mAudioTrack = null;
    }
  }
示例#4
0
 public static void audioWriteByteBuffer(byte[] buffer) {
   for (int i = 0; i < buffer.length; ) {
     int result = mAudioTrack.write(buffer, i, buffer.length - i);
     if (result > 0) {
       i += result;
     } else if (result == 0) {
       try {
         Thread.sleep(1);
       } catch (InterruptedException e) {
         // Nom nom
       }
     } else {
       Log.w("SDL", "SDL audio: error return from write(short)");
       return;
     }
   }
 }
示例#5
0
  // Called when we lose the surface
  public void surfaceDestroyed(SurfaceHolder holder) {
    // Log.v("SDL", "surfaceDestroyed()");

    // Send a quit message to the application
    SDLActivity.nativeQuit();

    // Now wait for the SDL thread to quit
    if (mSDLThread != null) {
      try {
        mSDLThread.join();
      } catch (Exception e) {
        Log.v("SDL", "Problem stopping thread: " + e);
      }
      mSDLThread = null;

      // Log.v("SDL", "Finished waiting for SDL thread");
    }

    enableSensor(Sensor.TYPE_ACCELEROMETER, false);
  }