public Teste() { super("colormatrix"); caps = new GLCapabilities(); canvas = new GLCanvas(caps); canvas.addGLEventListener(this); canvas.addKeyListener(this); add(canvas); }
/** * UserInput constructor. * * <p>To make the new UserInput instance able to receive input, listeners need to be added to a * GLCanvas. * * @param canvas The GLCanvas to which to add the listeners. */ public UserInput(GLCanvas canvas) { canvas.addMouseListener(this); canvas.addMouseMotionListener(this); canvas.addKeyListener(this); }