@Deprecated public void addSpotLight( Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration) { SpotLight spotLight = new SpotLight(color, position, attenuation, direction, spreadAngle, concentration); spotLight.setInfluencingBounds(getSettings().getRenderSettings3D().getBounds()); getScene().addChild(spotLight); getLogger().info("Light (spot) added to scene."); }