示例#1
0
  /**
   * Render the View to the given graphic context. This implementation render the interior first,
   * then the outline.
   */
  public void paint(Graphics2D g, Rectangle2D a) {
    if (!a.intersects(getBounds())) return;
    if (image != null) { // paint bitmap
      g.drawImage(image, text2ModelTr, null);
      // debug:
      g.setPaint(Color.red);
      g.draw(this.bounds);
      super.paint(g, a); // possibly paint framebox if non-null
    } else { // paint textlayout
      super.paint(g, a); // possibly paint framebox if non-null

      AffineTransform oldAT = g.getTransform();
      // paint text in black
      g.setPaint(Color.black);
      // from now on, we work in Y-direct (<0) coordinates to avoid inextricable problems with font
      // being mirrored...
      g.transform(text2ModelTr); // also include rotation
      textLayout.draw(g, 0.0f, 0.0f);
      // [pending] ajouter un cadre si areDimensionsComputed (wysiwyg du pauvre)
      // get back to previous transform
      g.setTransform(oldAT);
      if (DEBUG) {
        g.setPaint(Color.red);
        g.draw(bounds);
      }
    }
  }
示例#2
0
 protected float drawBoxedString(Graphics2D g2, String s, Color c1, Color c2, double x) {
   // Calculate the width of the string.
   FontRenderContext frc = g2.getFontRenderContext();
   TextLayout subLayout = new TextLayout(s, mFont, frc);
   float advance = subLayout.getAdvance();
   // Fill the background rectangle with a gradient.
   GradientPaint gradient = new GradientPaint((float) x, 0, c1, (float) (x + advance), 0, c2);
   g2.setPaint(gradient);
   Rectangle2D bounds = mLayout.getBounds();
   Rectangle2D back = new Rectangle2D.Double(x, 0, advance, bounds.getHeight());
   g2.fill(back);
   // Draw the string over the gradient rectangle.
   g2.setPaint(Color.white);
   g2.setFont(mFont);
   g2.drawString(s, (float) x, (float) -bounds.getY());
   return advance;
 }
示例#3
0
 protected void drawText(Graphics2D g2) {
   // Find the bounds of the entire string.
   FontRenderContext frc = g2.getFontRenderContext();
   mLayout = new TextLayout(mMessage, mFont, frc);
   // Find the dimensions of this component.
   int width = getSize().width;
   int height = getSize().height;
   // Place the first full string, horizontally centered,
   //   at the bottom of the component.
   Rectangle2D bounds = mLayout.getBounds();
   double x = (width - bounds.getWidth()) / 2;
   double y = height - bounds.getHeight();
   drawString(g2, x, y, 0);
   // Now draw a second version, anchored to the right side
   //   of the component and rotated by -PI / 2.
   drawString(g2, width - bounds.getHeight(), y, -Math.PI / 2);
 }
示例#4
0
  /** Synchronizes bounding box with the model ; */
  protected void syncBounds() {
    PicText te = (PicText) element;
    // [pending] Il faut tenir compte de la rotation !

    Rectangle2D latexBB =
        null; // BB relative to latex dimensions (including rotation) (without frame)
    Rectangle2D textLayoutBB =
        null; // BB relative to textLayout dimensions (including rotation) (without frame)
    Rectangle2D textBB = null; // BB of the text (including rotation), without frame

    if (areDimensionsComputed) { // compute latexBB
      Rectangle2D nonRotated =
          new Rectangle2D.Double(
              te.getLeftX(), te.getBottomY(), te.getWidth(), te.getHeight() + te.getDepth());
      AffineTransform tr =
          new AffineTransform(); // maps Image coordinates to Model coordinates (see paint)
      tr.setToIdentity(); // reset
      PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf);
      tr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR !
      latexBB = tr.createTransformedShape(nonRotated).getBounds2D();
    }

    if (image == null) { // compute textLayoutBB
      Rectangle2D nonRotated = textLayout.getBounds();
      textLayoutBB = text2ModelTr.createTransformedShape(nonRotated).getBounds2D();
    }

    // use textLayoutBB or latexBB or their union
    if (image != null) textBB = latexBB;
    else {
      if (!areDimensionsComputed) textBB = textLayoutBB;
      else {
        textBB = latexBB.createUnion(textLayoutBB);
      }
    }

    // union with frame BB
    if (te.isFramed()) {
      super.syncBounds(); // update bounds of the frame if necessary
      Rectangle2D.union(super.bounds, textBB, this.bounds);
    } else this.bounds = textBB;
  }