public void actionPerformed(ActionEvent e) { if (e.getSource() == easy) { invSpeed = 50000; bombN = 1; timeDifficulty1 = 1000; distanceLimit = 400; monsterMultiplier = 1; multiplier = 1; setup(); } else if (e.getSource() == hard) { invSpeed = 30000; bombN = 4; timeDifficulty1 = 500; distanceLimit = 200; monsterMultiplier = 2; multiplier = 2; setup(); } else if (e.getSource() == back) { r = null; menu.setVisible(true); back.setVisible(false); this.revalidate(); repaint(); } else if (e.getSource() == howTo) { menu.removeAll(); menu.add(howToBack); menu.add(howToIMGL); menu.revalidate(); menu.repaint(); } else if (e.getSource() == howToBack) { menu.remove(howToIMGL); menu.remove(howToBack); menu.add(keyboardSpeedL1); menu.add(keyboardSpeedL2); menu.add(easy); menu.add(hard); menu.add(howTo); menu.add(onePlayerRB); menu.add(twoPlayerRB); menu.add(mouseRB); menu.add(keyboardRB); menu.add(keyboardSpeedS1); menu.add(keyboardSpeedS2); menu.add(musicCB); menu.add(highscoreL); menu.add(menuIMGL); menu.revalidate(); menu.repaint(); } }
private void setup() { playerSetup(); deathLocation = new int[4]; Arrays.fill(deathLocation, -1); menu.setVisible(false); this.revalidate(); audioSetup(); Iterator i = players.iterator(); Player p; while (i.hasNext()) { p = (Player) i.next(); p.resetLives(3); p.setActive(true); } BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB); Cursor blank = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "BLANK"); this.setCursor(blank); reset(); ballN = 1; level = 1; timeLast = 0; score = 0; counterN = 10; timeCircle = 0; timeCircleSwitch = 0; programLoopCounter = 1; programSpeedAdjust = 1; onePlayerAlive = true; countdownF = true; circular = true; spawnIncrease = true; spawnCircleB = false; spawnMonsterB = false; spawnRandomersB = false; levelSetup(); countdown(); animate(); }