public void resetScore() { try { scoreLock.lock(); score = 0; char2type = -1; setScore(); } finally { scoreLock.unlock(); } }
public void newCharacter(CharacterEvent ce) { scoreLock.lock(); try { if (ce.source == generator) { if (char2type != -1) { score--; setScore(); } char2type = ce.character; } else { if (char2type != ce.character) { score--; } else { score++; char2type = -1; } } setScore(); } finally { scoreLock.unlock(); } }