/** * Defines the characteristics of a <i>TranslateTransition</i>. Each call results in ONE segment * of motion. When that segment is finished, it "chains" another call to <i>startMotion()</i> * (which is NOT recursion)! The initial call is made by the managing <i>Army</i> object; * subsequent calls are made through the "chaining" process described here. * * @param engageInCombat TODO */ public void startMotion(boolean engageInCombat) { Army opposingArmy = armyAllegiance.getOpposingArmy(); Actor opponent = opposingArmy.findNearestOpponent( this); // could legitimately return a null: 1) no one is visible 2) no Actors in // opposing army Point2D newLocation; if (opponent != null) { System.out.printf( "ToMove:[%.1f:%.1f] Opponent:[%.1f:%.1f]\n", getAvatar().getTranslateX(), getAvatar().getTranslateY(), opponent.getAvatar().getTranslateX(), opponent.getAvatar().getTranslateX()); double DISTANCE_FOR_BATTLE = 50.0; if (engageInCombat && distanceTo(opponent) < DISTANCE_FOR_BATTLE) { double h1, h2, h3, h4; // debug code h1 = this.getHealth(); h2 = opponent.getHealth(); combatRound(opponent); h3 = this.getHealth(); h4 = opponent.getHealth(); h4 = h4; if (this.getHealth() <= 0.0) { armyAllegiance.removeNowDeadActor(this); } if (opponent.getHealth() <= 0.0) { opponent.armyAllegiance.removeNowDeadActor(opponent); } } // end if (combat) newLocation = findNewLocation(opponent); } else // end if (test for null opponent) newLocation = meander(); // null opponent means we wander around close to our current location if (tt.getStatus() != Animation.Status.RUNNING) { // if NOT yet RUNNING, start . . . otherwise, do nothing. // tt.setToX(Math.random()*getAvatar().getScene().getWidth()); // tt.setToY(Math.random()*getAvatar().getScene().getHeight()); tt.setToX(validateCoordinate(newLocation).getX()); tt.setToY(validateCoordinate(newLocation).getY()); tt.setDuration( Duration.seconds(MAX_SPEED / (getSpeed() * (armyAllegiance.getSpeedControllerValue())))); tt.setOnFinished(event -> startMotion(true)); // NOT RECURSION!!!! tt .play(); // give assembled object to the render engine (of course, play() is an // object-oriented method which has access to "this" inside, and it can use // "this" to give to the render engine. } } // end startMotion()
/** * <i>Actor</i> constructor is used when building <i>Actor</i> objects automatically: * <i>strength</i>, <i>health</i>, <i>speed</i> fields are given randomly generated values within * their range; <i>name</i> is given a sequentially numbered name: <i>Auto:<b>n</b></i> where * <i><b>n</b></i> is the sequence number. The <i>name</i> can be edited to create an unique * <i>Actor</i>. * * @param subclassCount used to support automatic naming (which includes a unique serial number). * @param armyAllegiance used to support the <i>Army</i>-specific <i>DropShadow</i> glow around * this Actor object. */ public Actor(int subclassCount, Army armyAllegiance) { this.armyAllegiance = armyAllegiance; ++actorSerialNumber; // static class-oriented variable. There is one-and-only-one instance of // this variable regardless of the number of Actor objects in existence // (from none to infinity). setName( String.format( "%d:%s:%d:", actorSerialNumber, getClass().getSimpleName(), subclassCount)); // An alternate way to assemble a String to use as a name. Because of // polymorphism "getClass().getName()" will return the subclass name // when they exist. setStrength(SingletonRandom.instance.getNormalDistribution(MIN_STRENGTH, MAX_STRENGTH, 2.0)); setHealth(SingletonRandom.instance.getNormalDistribution(MIN_HEALTH, MAX_HEALTH, 2.0)); setSpeed(SingletonRandom.instance.getNormalDistribution(MIN_SPEED, MAX_SPEED, 2.0)); createAvatar(); tooltip = new Tooltip(toString()); Tooltip.install(getAvatar(), tooltip); tt = new TranslateTransition(); tt.setNode(getAvatar()); // reuse } // end Actor constructor
public void start(final Stage stage) { for (ConditionalFeature f : EnumSet.allOf(ConditionalFeature.class)) { System.err.println(f + ": " + Platform.isSupported(f)); } Rectangle2D screen = Screen.getPrimary().getVisualBounds(); final Random rand = new Random(); /* final Group starfield = new Group(); for(int i=0;i<66;i++) { int size = rand.nextInt(3)+1; if(size==3) { size = rand.nextInt(3)+1; } Circle circ = new Circle(rand.nextInt((int)screen.getWidth()), rand.nextInt(200+(int)screen.getHeight())-200, size); circ.setFill(Color.rgb(200,200,200+rand.nextInt(56))); circ.setTranslateZ(1+rand.nextInt(40)); starfield.getChildren().add(circ); } */ final List<Starfield> stars = new ArrayList<>(); for (int i = 0; i < 10; i++) { int sw = (int) screen.getWidth(), sh = (int) screen.getHeight(); Starfield sf = new Starfield(rand, -sw, -sh, 2 * sw, 2 * sh, rand.nextInt(30) + 10); sf.setTranslateZ(rand.nextInt(2000) + 50); stars.add(sf); } // final Starfield starfield2 = new Starfield(rand, -200, -200, (int)screen.getWidth(), // (int)screen.getHeight()+200, 40); final Ruleset1D rules = new Ruleset1D(new int[] {Colors.randomColor(rand), Colors.randomColor(rand)}); final Ruleset rules2 = new Rulespace1D(rules); // Rule rule = rules.random(rand).next(); Iterator<Rule> it = rules.iterator(); GridPane gridp = new GridPane(); int i = 0, j = 0; while (it.hasNext()) { Rule rule = it.next(); CA ca = new CA(rule, new RandomInitializer(), rand, 42, 100, 100); Plane plane = ca.createPlane(); ImageView imview = new ImageView(plane.toImage()); imview.setSmooth(true); imview.setFitWidth(30); imview.setPreserveRatio(true); gridp.add(imview, i, j); if (++i == 16) { i = 0; j++; } } // gridp.setScaleX(0.3); // gridp.setScaleY(0.3); // gridp.setPrefSize(100*3/3, 100*3/3); // gridp.setMaxSize(100*3/3, 100*3/3); final double XTRANS = screen.getWidth() / 2 - 30 * 16 / 2; final double YTRANS = screen.getHeight() / 2 - 30 * 16 / 2; // gridp.setTranslateX((screen.getWidth()/2+100*16/2)*0.3); // gridp.setTranslateX(0); gridp.setTranslateX(XTRANS); gridp.setTranslateY(YTRANS); // gridp.setAlignment(Pos.CENTER); Group grid = new Group(gridp); // grid.setTranslateX(0); // grid.setTranslateY(0); // gridp.relocate(-400, -400); // gridp.setTranslateX(-300); // gridp.setTranslateY(-150); /* final RotateTransition rt = new RotateTransition(Duration.millis(3000), gridp); rt.setByAngle(180); rt.setCycleCount(4); rt.setAutoReverse(true); */ // rt.setAutoReverse(false); /*` final BorderPane border = new BorderPane(); */ // Label title = new Label("EXPLORATIONS IN CELLULAR SPACES"); Label title = new Label("E X P L O R A T I O N S"); title.setFont(new Font("Helvetica Neue Condensed Bold", 36)); title.setTextFill(Color.WHITE); // Label title2 = new Label("IN CELLULAR SPACES"); Label title2 = new Label("EXPLORATIONS IN CELLULAR SPACES"); title2.setFont(new Font("Helvetica Neue Condensed Bold", 28)); title2.setTextFill(Color.WHITE); /*` title.setAlignment(Pos.CENTER); title.setContentDisplay(ContentDisplay.CENTER); title.setTextAlignment(TextAlignment.CENTER); */ final HBox toptitle = new HBox(); toptitle.setAlignment(Pos.CENTER); toptitle.getChildren().add(title); toptitle.setTranslateX(XTRANS); toptitle.setTranslateY(YTRANS - 36); final HBox btitle = new HBox(); btitle.setAlignment(Pos.CENTER); title2.setAlignment(Pos.CENTER); btitle.getChildren().add(title2); btitle.setTranslateX(XTRANS); // btitle.setTranslateX(screen.getWidth()/2-title2.getPrefWidth()/2); btitle.setTranslateY(YTRANS + 30 * 16); Group border = new Group(); // border.getChildren().add(toptitle); for (Starfield st : stars) { border.getChildren().add(st); } // border.getChildren().add(starfield2); border.getChildren().add(btitle); border.getChildren().add(grid); final List<TranslateTransition> tts = new ArrayList<>(); final TranslateTransition tt = new TranslateTransition(Duration.millis(6000), grid); tt.setByY(2000); tts.add(tt); for (Starfield sf : stars) { TranslateTransition st = new TranslateTransition(Duration.millis(6000), sf); st.setByY(200); st.setByZ(100 + rand.nextInt(100)); tts.add(st); } /* final TranslateTransition tt2 = new TranslateTransition(Duration.millis(6000), starfield1); tt2.setByY(200); tt2.setByZ(200); final TranslateTransition tt3 = new TranslateTransition(Duration.millis(6000), starfield2); tt3.setByY(300); tt3.setByZ(200); */ // final ParallelTransition infinite = new ParallelTransition(tt, tt2, tt3); final ParallelTransition infinite = new ParallelTransition(tts.toArray(new TranslateTransition[0])); final BorderPane ctrl = new BorderPane(); // ctrl.setPrefSize(200, 100); // ctrl.setMaxSize(200, 100); Label start = new Label("Start"); start.setTextFill(Color.WHITE); start.setFont(new Font("Helvetica", 28)); start.setAlignment(Pos.CENTER_LEFT); start.setContentDisplay(ContentDisplay.CENTER); start.setTranslateX(XTRANS + 30 * 16 + 100); start.setTranslateY(screen.getHeight() / 2); // start.setTranslateX(-400); Circle ico = new Circle(15); ico.setOnMouseClicked( new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent e) { FadeTransition ft = new FadeTransition(Duration.millis(500), ctrl); ft.setFromValue(1.0); ft.setToValue(0.0); FadeTransition tft = new FadeTransition(Duration.millis(500), btitle); tft.setFromValue(1.0); tft.setToValue(0.0); ParallelTransition pt = new ParallelTransition(ft, tft); // TranslateTransition fft = new TranslateTransition(Duration.millis(3000), border); // tt.setByY(2000); SequentialTransition st = new SequentialTransition(pt, infinite); st.setOnFinished( new EventHandler<ActionEvent>() { public void handle(ActionEvent e) { State state = State.state().rules(rules2).random(new Rand()).size(400); Iterator<Rule> it = state.rules().random(state.random().create()); CA ca = new CA( it.next(), new RandomInitializer(), state.random().create(), 0, state.size(), state.size()); state.ca(ca); // final Futures futures = new Futures(rules2, new Rand()); final Controls controls = new Controls(state); // controls.setTranslateX(screen.getWidth()/2 - // futures.getPossibilityWidth()/2); // controls.setTranslateY(screen.getHeight()/2 - // futures.getPossiblityHeight()/2-20); // controls.setTranslateX(screen.getWidth()/2 - (3*200+2*10)/2); // controls.setTranslateY(screen.getHeight()/2 - (3*200+2*10)/2-20); for (Starfield sf : stars) { state.addListener(sf); // futures.addFutureListener(sf); } // futures.addFutureListener(starfield1); // futures.addFutureListener(starfield2); border.getChildren().remove(grid); border.getChildren().remove(btitle); // border.getChildren().add(futures); border.getChildren().add(controls); // futures.setTranslateX(screen.getWidth()/2 - futures.getPossibilityWidth()/2); // futures.setTranslateY(screen.getHeight()/2 - // futures.getPossiblityHeight()/2); // border.setCenter(futures); // border.setAlignment(futures, Pos.CENTER); } }); st.play(); } }); // Sphere ico = new Sphere(15); // ico.setDrawMode(DrawMode.LINE); ico.setFill(Color.rgb(10, 10, 10)); ico.setStroke(Color.WHITE); ico.setStrokeWidth(3); ico.setTranslateX(XTRANS + 30 * 16 + 100); ico.setTranslateY(screen.getHeight() / 2); // ctrl.setTop(ico); ctrl.setCenter(ico); /* border.setRight(ctrl); border.setMaxSize(800,600); border.setPrefSize(800,600); */ border.getChildren().add(ctrl); Group root = new Group(); root.getChildren().add(border); // root.setAutoSizeChildren(false); // root.setLayoutX(-400); // root.setLayoutY(-400); // Scene scene = new Scene(root, 1200, 1000); Scene scene = new Scene(root, 1280, 1024, true, SceneAntialiasing.DISABLED); scene.setFill(Color.BLACK); scene.setCamera(new PerspectiveCamera()); // set Stage boundaries to visible bounds of the main screen stage.setX(screen.getMinX()); stage.setY(screen.getMinY()); stage.setWidth(screen.getWidth()); stage.setHeight(screen.getHeight()); stage.setTitle("Explorations in Cellular Spaces"); stage.setScene(scene); stage.setResizable(false); // root.autosize(); // stage.sizeToScene(); stage.show(); }
/** Pauses a <i>TranslateTransition</i> if it is actively running. */ public void pauseMotion() { if (tt.getStatus() == Animation.Status.RUNNING) tt.pause(); } // end suspendMotion()