private void nextGame() { done = false; sp.setText("Start Next Level"); for (int i = 0; i < 16; i++) { gpane.getChildren().remove(iv[i]); } levelComplete0 = new Label(); levelComplete0.setId("lc0"); levelComplete0.setAlignment(Pos.CENTER); levelComplete0.setText("Level " + (level - 1) + " completed"); levelComplete0.setPrefSize(320, 80); levelComplete1 = new Label(); levelComplete1.setId("lc1"); levelComplete1.setAlignment(Pos.CENTER); levelComplete1.setText("Your score " + ((level * 10) - 10) + " Points"); levelComplete1.setPrefSize(320, 160); levelComplete2 = new Label(); levelComplete2.setId("lc2"); levelComplete2.setAlignment(Pos.CENTER); levelComplete2.setText("Next Level : " + level); levelComplete2.setPrefSize(320, 80); gpane.add(levelComplete0, 0, 0, 4, 1); gpane.add(levelComplete1, 0, 1, 4, 2); gpane.add(levelComplete2, 0, 3, 4, 1); mediaPlayer.stop(); // songName = new TextField("w.mp3"); // songPath = "C:\\Users\\Nihal\\Google Drive\\SCHOOL\\Java // 2\\Programs\\JavaFinalProject\\src\\javafinalproject\\"; // MiniMP3Player(); // mediaPlayer.play(); sp.setOnAction( e -> { iniGame(); }); }
public FinalGame() { sp = new Button(); sp.setAlignment(Pos.CENTER); sp.setText("Start"); sp.setPrefSize(160, 80); stop = new Button(); stop.setAlignment(Pos.CENTER); stop.setText("Stop"); stop.setPrefSize(160, 80); exit = new Button(); exit.setAlignment(Pos.CENTER); exit.setText("Exit"); exit.setPrefSize(200, 80); mv = new Label(); mv.setId("mv"); mv.setAlignment(Pos.CENTER); mv.setText("MOVES"); mv.setPrefSize(200, 80); lvl = new Label(); lvl.setId("lvl"); lvl.setAlignment(Pos.CENTER); lvl.setText("LEVEL"); lvl.setPrefSize(200, 80); clock = new Label(); clock.setId("clock"); clock.setAlignment(Pos.CENTER); clock.setText("TIMER"); clock.setPrefSize(200, 80); hc = new Label(); hc.setId("hc"); hc.setAlignment(Pos.CENTER); hc.setText("HIGH SCORE"); hc.setPrefSize(200, 80); gpane = new GridPane(); gpane.setId("pane"); iv = new ImageView[16]; rct = new Rectangle2D[17]; rct[0] = new Rectangle2D(0, 0, 80, 80); rct[1] = new Rectangle2D(80, 0, 80, 80); rct[2] = new Rectangle2D(160, 0, 80, 80); rct[3] = new Rectangle2D(240, 0, 80, 80); rct[4] = new Rectangle2D(0, 80, 80, 80); rct[5] = new Rectangle2D(80, 80, 80, 80); rct[6] = new Rectangle2D(160, 80, 80, 80); rct[7] = new Rectangle2D(240, 80, 80, 80); rct[8] = new Rectangle2D(0, 160, 80, 80); rct[9] = new Rectangle2D(80, 160, 80, 80); rct[10] = new Rectangle2D(160, 160, 80, 80); rct[11] = new Rectangle2D(240, 160, 80, 80); rct[12] = new Rectangle2D(0, 240, 80, 80); rct[13] = new Rectangle2D(80, 240, 80, 80); rct[14] = new Rectangle2D(160, 240, 80, 80); rct[16] = new Rectangle2D(240, 240, 80, 80); rct[15] = new Rectangle2D(320, 0, 80, 80); iniGame(); addObjects(); }