// Add the countdown timer @Override public VBox getTimerButtonVBox() { Button button = new Button(); button.setText("Start Game!"); button.setOnAction( e -> { button.visibleProperty().set(false); setGameStarted(true); }); // Puts timer in Vbox VBox vb = new VBox(20); vb.setAlignment(Pos.CENTER); vb.setPrefWidth(getMyScene().getWidth()); vb.getChildren().add(button); vb.setLayoutY(30); return vb; }
/** * Creates a default DockTitleBar with captions and dragging behavior. * * @param dockNode The docking node that requires a title bar. */ public DockTitleBar(DockNode dockNode) { this.dockNode = dockNode; label = new Label("Dock Title Bar"); label.textProperty().bind(dockNode.titleProperty()); label.graphicProperty().bind(dockNode.graphicProperty()); stateButton = new Button(); stateButton.setOnAction( event -> { if (dockNode.isFloating()) { dockNode.setMaximized(!dockNode.isMaximized()); } else { dockNode.setFloating(true); } }); closeButton = new Button(); closeButton.setOnAction(event -> dockNode.close()); closeButton.visibleProperty().bind(dockNode.closableProperty()); // create a pane that will stretch to make the buttons right aligned Pane fillPane = new Pane(); HBox.setHgrow(fillPane, Priority.ALWAYS); getChildren().addAll(label, fillPane, stateButton, closeButton); this.addEventHandler(MouseEvent.MOUSE_PRESSED, this); this.addEventHandler(MouseEvent.DRAG_DETECTED, this); this.addEventHandler(MouseEvent.MOUSE_DRAGGED, this); this.addEventHandler(MouseEvent.MOUSE_RELEASED, this); label.getStyleClass().add("dock-title-label"); closeButton.getStyleClass().add("dock-close-button"); stateButton.getStyleClass().add("dock-state-button"); this.getStyleClass().add("dock-title-bar"); }