protected void addAbilityNode(SimulationNode parent, Ability ability, Game game) { Game sim = game.copy(); sim.getStack().push(new StackAbility(ability, playerId)); ability.activate(sim, false); sim.applyEffects(); SimulationNode newNode = new SimulationNode(parent, sim, playerId); logger.debug( indent(newNode.getDepth()) + "simulating -- node #:" + SimulationNode.getCount() + " triggered ability option"); for (Target target : ability.getTargets()) { for (UUID targetId : target.getTargets()) { newNode.getTargets().add(targetId); } } for (Choice choice : ability.getChoices()) { newNode.getChoices().add(choice.getChoice()); } parent.children.add(newNode); }
@Override public boolean triggerAbility(TriggeredAbility source, Game game) { Ability ability = source.copy(); List<Ability> options = getPlayableOptions(ability, game); if (options.isEmpty()) { if (logger.isDebugEnabled()) logger.debug("simulating -- triggered ability:" + ability); game.getStack().push(new StackAbility(ability, playerId)); ability.activate(game, false); game.applyEffects(); game.getPlayers().resetPassed(); } else { SimulationNode parent = (SimulationNode) game.getCustomData(); if (parent.getDepth() == maxDepth) return true; logger.debug( indent(parent.getDepth()) + "simulating -- triggered ability - adding children:" + options.size()); for (Ability option : options) { addAbilityNode(parent, option, game); } } return true; }