public Faction getNone() { String id = Factions.ID_NONE; Faction faction = this.get(id); if (faction != null) return faction; faction = this.create(id); faction.setName(Factions.NAME_NONE_DEFAULT); faction.setDescription(null); faction.setFlag(MFlag.getFlagOpen(), false); faction.setFlag(MFlag.getFlagPermanent(), true); faction.setFlag(MFlag.getFlagPeaceful(), false); faction.setFlag(MFlag.getFlagInfpower(), true); faction.setFlag(MFlag.getFlagPowerloss(), true); faction.setFlag(MFlag.getFlagPvp(), true); faction.setFlag(MFlag.getFlagFriendlyire(), false); faction.setFlag(MFlag.getFlagMonsters(), true); faction.setFlag(MFlag.getFlagExplosions(), true); faction.setFlag(MFlag.getFlagOfflineexplosions(), true); faction.setFlag(MFlag.getFlagFirespread(), true); faction.setFlag(MFlag.getFlagEndergrief(), true); faction.setPermittedRelations( MPerm.getPermBuild(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermButton(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermLever(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermDeposit(), Rel.LEADER, Rel.OFFICER); // Wilderness deposit should be limited as an anti spam meassure. return faction; }
public Faction getWarzone() { String id = Factions.ID_WARZONE; Faction faction = this.get(id); if (faction != null) return faction; faction = this.create(id); faction.setName(Factions.NAME_WARZONE_DEFAULT); faction.setDescription("Not the safest place to be"); faction.setFlag(MFlag.getFlagOpen(), false); faction.setFlag(MFlag.getFlagPermanent(), true); faction.setFlag(MFlag.getFlagPeaceful(), true); faction.setFlag(MFlag.getFlagInfpower(), true); faction.setFlag(MFlag.getFlagPowerloss(), true); faction.setFlag(MFlag.getFlagPvp(), true); faction.setFlag(MFlag.getFlagFriendlyire(), true); faction.setFlag(MFlag.getFlagMonsters(), true); faction.setFlag(MFlag.getFlagExplosions(), true); faction.setFlag(MFlag.getFlagOfflineexplosions(), true); faction.setFlag(MFlag.getFlagFirespread(), true); faction.setFlag(MFlag.getFlagEndergrief(), true); faction.setPermittedRelations( MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermButton(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations( MPerm.getPermLever(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermTerritory(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER); return faction; }