private void applyStart(GridJob job) { String fullJobId = job.getFullJobId(); Collection<JobActor> actors = jobActorMap.get(fullJobId); if (actors.isEmpty()) { JobActor jobActor = createJobActor(job); addJobActor(fullJobId, jobActor); actors = jobActorMap.get(fullJobId); } if (job.getNode() == null) { log.warn("No node for job being started: {}", fullJobId); return; } log.debug("Starting job {} on {}", fullJobId, job.getNode().getShortName()); String nodeName = job.getNode().getShortName(); if (actors.size() > 1) { log.warn("More than one actor for job being started: " + fullJobId); } JobActor jobActor = actors.iterator().next(); int i = 0; GridJob[] nodeJobs = job.getNode().getSlots(); for (int s = 0; s < nodeJobs.length; s++) { GridJob nodeJob = nodeJobs[s]; if (nodeJob == null) continue; if (!nodeJob.getFullJobId().equals(fullJobId)) continue; if (i > 0) { jobActor = cloneJobActor(fullJobId); } PVector endPos = getLatticePos(nodeName, s + ""); // TODO: random outside location in direction of vector from 0,0,0 PVector startPos = new PVector(1000, 1000, 1000); jobActor.pos = startPos; if (tweenChanges) { // scale duration to the distance that needs to be traveled float distance = jobActor.pos.dist(endPos); float duration = (DURATION_JOB_START * distance / DISTANCE_JOB_START) * 0.6f; Tween tween = new Tween("start_job_" + fullJobId + "#" + i, getTweenDuration(duration)) .addPVector(jobActor.pos, endPos) .call(jobActor, "jobStarted") .setEasing(Tween.SINE_OUT) .noAutoUpdate(); jobActor.tweens.add(tween); } else { jobActor.pos.set(endPos); } i++; } }
private void applyEnd(GridJob job, long endOffset) { String fullJobId = job.getFullJobId(); Collection<JobActor> actors = jobActorMap.get(fullJobId); if (actors == null || actors.isEmpty()) { log.warn("Cannot end job that does not exist: {}", fullJobId); return; } log.debug("Finishing job {} on node {}", fullJobId, job.getNode().getShortName()); int i = 0; for (JobActor jobActor : actors) { PVector endPos = jobActor.getPos().get(); endPos.mult(10.0f); if (tweenChanges) { // scale duration to the distance that needs to be traveled float distance = jobActor.pos.dist(endPos); float duration = (DURATION_JOB_END * distance / DURATION_JOB_END) * 0.6f; Tween tween = new Tween("end_job_" + fullJobId + "#" + i, getTweenDuration(duration)) .addPVector(jobActor.pos, endPos) .call(jobActor, "jobEnded") .setEasing(Tween.SINE_IN) .noAutoUpdate(); jobActor.tweens.add(tween); } else { jobActor.jobEnded(); } i++; } }