public void LevelInit() { try { for (int i = 0; i < game.getNrofblocks() * game.getNrofblocks(); i++) game.setScreendata(leveldata[i], i); LevelContinue(); } catch (Exception e) { e.printStackTrace(); } }
public void moveGhosts() { saveStateServer(); // We save the configuration of the game try { int nbrPlayerInGame = game.getNbrPlayerInGame(); int[] ghosty = game.getGhosty(); int[] ghostx = game.getGhostx(); if (ghostMove == 0) { short i; int pos; int count; int blocksize = game.getBlocksize(); int nrofblocks = game.getNrofblocks(); int nrofghosts = game.getNrofghosts(); short[] screendata = game.getScreendata(); for (i = 0; i < nrofghosts; i++) { if (ghostx[i] % blocksize == 0 && ghosty[i] % blocksize == 0) { pos = ghostx[i] / blocksize + nrofblocks * (int) (ghosty[i] / blocksize); count = 0; if ((screendata[pos] & 1) == 0 && ghostdx[i] != 1) { dx[count] = -1; dy[count] = 0; count++; } if ((screendata[pos] & 2) == 0 && ghostdy[i] != 1) { dx[count] = 0; dy[count] = -1; count++; } if ((screendata[pos] & 4) == 0 && ghostdx[i] != -1) { dx[count] = 1; dy[count] = 0; count++; } if ((screendata[pos] & 8) == 0 && ghostdy[i] != -1) { dx[count] = 0; dy[count] = 1; count++; } if (count == 0) { if ((screendata[pos] & 15) == 15) { ghostdx[i] = 0; ghostdy[i] = 0; } else { ghostdx[i] = -ghostdx[i]; ghostdy[i] = -ghostdy[i]; } } else { count = (int) (Math.random() * count); if (count > 3) count = 3; ghostdx[i] = dx[count]; ghostdy[i] = dy[count]; } } ghostx[i] = ghostx[i] + (ghostdx[i] * ghostspeed[i]); ghosty[i] = ghosty[i] + (ghostdy[i] * ghostspeed[i]); } } ghostMove = (ghostMove + 1) % nbrPlayerInGame; game.setGhostx(ghostx); game.setGhosty(ghosty); } catch (Exception e) { e.printStackTrace(); } }