protected void drawText(Graphics2D g2) { // Find the bounds of the entire string. FontRenderContext frc = g2.getFontRenderContext(); mLayout = new TextLayout(mMessage, mFont, frc); // Find the dimensions of this component. int width = getSize().width; int height = getSize().height; // Place the first full string, horizontally centered, // at the bottom of the component. Rectangle2D bounds = mLayout.getBounds(); double x = (width - bounds.getWidth()) / 2; double y = height - bounds.getHeight(); drawString(g2, x, y, 0); // Now draw a second version, anchored to the right side // of the component and rotated by -PI / 2. drawString(g2, width - bounds.getHeight(), y, -Math.PI / 2); }
public void draw( Graphics2D g, Color stringColor, Color foreground, Color background, String info, double x, double y) { FontMetrics fm = g.getFontMetrics(); int h = fm.getHeight(); int w = fm.stringWidth(info); r1.setRect( x - w / 2 - in.left, y - in.top - h / 2, w + in.right + in.left, h + in.bottom + in.top); g.setColor(background); g.fill(r1); g.setColor(stringColor); g.draw(r1); g.setColor(foreground); r2.setRect(r1.getX() + 1, r1.getY() + 1, r1.getWidth() - 2, r1.getHeight() - 2); g.draw(r2); g.setColor(stringColor); g.drawString( info, (float) (r2.getX() + in.left), (float) (r2.getY() + h - (r2.getHeight() - h) / 2)); }
protected float drawBoxedString(Graphics2D g2, String s, Color c1, Color c2, double x) { // Calculate the width of the string. FontRenderContext frc = g2.getFontRenderContext(); TextLayout subLayout = new TextLayout(s, mFont, frc); float advance = subLayout.getAdvance(); // Fill the background rectangle with a gradient. GradientPaint gradient = new GradientPaint((float) x, 0, c1, (float) (x + advance), 0, c2); g2.setPaint(gradient); Rectangle2D bounds = mLayout.getBounds(); Rectangle2D back = new Rectangle2D.Double(x, 0, advance, bounds.getHeight()); g2.fill(back); // Draw the string over the gradient rectangle. g2.setPaint(Color.white); g2.setFont(mFont); g2.drawString(s, (float) x, (float) -bounds.getY()); return advance; }
@Override public Rectangle2D.Double getDrawingArea() { if (cachedDrawingArea == null) { Rectangle2D rx = getBounds(); Rectangle2D.Double r = (rx instanceof Rectangle2D.Double) ? (Rectangle2D.Double) rx : new Rectangle2D.Double(rx.getX(), rx.getY(), rx.getWidth(), rx.getHeight()); double g = SVGAttributeKeys.getPerpendicularHitGrowth(this); Geom.grow(r, g, g); if (TRANSFORM.get(this) == null) { cachedDrawingArea = r; } else { cachedDrawingArea = new Rectangle2D.Double(); cachedDrawingArea.setRect(TRANSFORM.get(this).createTransformedShape(r).getBounds2D()); } } return (Rectangle2D.Double) cachedDrawingArea.clone(); }
/** Gets the drawing area without taking the decorator into account. */ @Override protected Rectangle2D.Double getFigureDrawingArea() { if (getText() == null) { return getBounds(); } else { TextLayout layout = getTextLayout(); Rectangle2D.Double r = new Rectangle2D.Double(origin.x, origin.y, layout.getAdvance(), layout.getAscent()); Rectangle2D lBounds = layout.getBounds(); if (!lBounds.isEmpty() && !Double.isNaN(lBounds.getX())) { r.add( new Rectangle2D.Double( lBounds.getX() + origin.x, (lBounds.getY() + origin.y + layout.getAscent()), lBounds.getWidth(), lBounds.getHeight())); } // grow by two pixels to take antialiasing into account Geom.grow(r, 2d, 2d); return r; } }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { Graphics2D g2 = (Graphics2D) g.create(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.translate(x, y); g2.setStroke(new BasicStroke(BORDER_WIDTH)); g2.setPaint(LINE_COLOR); g2.draw(BORDER); g2.setStroke(new BasicStroke(SLIT_WIDTH)); g2.setColor(UIManager.getColor("Panel.background")); int n = SLIT_NUM + 1; int v = ICON_SIZE / n; int m = n * v; for (int i = 1; i < n; i++) { int a = i * v; g2.drawLine(a, 0, a, m); g2.drawLine(0, a, m, a); } // g2.drawLine(1 * v, 0 * v, 1 * v, 4 * v); // g2.drawLine(2 * v, 0 * v, 2 * v, 4 * v); // g2.drawLine(3 * v, 0 * v, 3 * v, 4 * v); // g2.drawLine(0 * v, 1 * v, 4 * v, 1 * v); // g2.drawLine(0 * v, 2 * v, 4 * v, 2 * v); // g2.drawLine(0 * v, 3 * v, 4 * v, 3 * v); g2.setPaint(LINE_COLOR); Rectangle2D b = ARROW.getBounds(); Point2D p = new Point2D.Double(b.getX() + b.getWidth() / 2d, b.getY() + b.getHeight() / 2d); AffineTransform toCenterAT = AffineTransform.getTranslateInstance(ICON_SIZE / 2d - p.getX(), ICON_SIZE / 2d - p.getY()); g2.fill(toCenterAT.createTransformedShape(ARROW)); g2.dispose(); }
static void paintShadowTitle( Graphics g, String title, int x, int y, Color frente, Color shadow, int desp, int tipo, int orientation) { // Si hay que rotar la fuente, se rota Font f = g.getFont(); if (orientation == SwingConstants.VERTICAL) { AffineTransform rotate = AffineTransform.getRotateInstance(Math.PI / 2); f = f.deriveFont(rotate); } // Si hay que pintar sombra, se hacen un monton de cosas if (shadow != null) { int matrix = (tipo == THIN ? MATRIX_THIN : MATRIX_FAT); Rectangle2D rect = g.getFontMetrics().getStringBounds(title, g); int w, h; if (orientation == SwingConstants.HORIZONTAL) { w = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde h = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP } else { h = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde w = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP } // La sombra del titulo BufferedImage iTitulo = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); BufferedImage iSombra = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = iTitulo.createGraphics(); g2.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); g2.setFont(f); g2.setColor(shadow); g2.drawString(title, 3 * matrix, 3 * matrix); // La pintamos en el centro ConvolveOp cop = new ConvolveOp((tipo == THIN ? kernelThin : kernelFat), ConvolveOp.EDGE_NO_OP, null); cop.filter(iTitulo, iSombra); // A ditorsionar // Por fin, pintamos el jodio titulo g.drawImage( iSombra, x - 3 * matrix + desp, // Lo llevamos a la posicion original y le sumamos 1 y - 3 * matrix + desp, // para que la sombra quede pelin desplazada null); } // Si hay que pintar el frente, se pinta if (frente != null) { g.setFont(f); g.setColor(frente); g.drawString(title, x, y); } }