/** * Saves the map into its file. * * @throws ZSDXException if the file could not be written for various reasons */ public void save() throws ZSDXException { // check that the map is valid checkValidity(); try { // open the map file File mapFile = Project.getMapFile(mapId); PrintWriter out = new PrintWriter(new BufferedWriter(new FileWriter(mapFile))); // print the map general info // syntax: width height world floor x y small_keys_variable tileset_id music_id out.print(size.width); out.print('\t'); out.print(size.height); out.print('\t'); out.print(world); out.print('\t'); out.print(floor); out.print('\t'); out.print(location.x); out.print('\t'); out.print(location.y); out.print('\t'); out.print(smallKeysVariable); out.print('\t'); out.print(tilesetId); out.print('\t'); out.print(musicId); out.println(); for (Layer layer : Layer.values()) { MapEntities entities = allEntities[layer.getId()]; // print the entities for (MapEntity entity : entities) { out.print(entity.toString()); out.println(); } } out.close(); history.setSaved(); // also update the map name in the global resource list Resource mapResource = Project.getResource(ResourceType.MAP); mapResource.setElementName(mapId, name); Project.getResourceDatabase().save(); // upate the dungeon elements of this map if (isInDungeon()) { Dungeon.saveMapInfo(this); } // create a script for the map if necessary File scriptFile = Project.getMapScriptFile(mapId); if (!scriptFile.exists()) { scriptFile.createNewFile(); } } catch (IOException ex) { throw new MapException(ex.getMessage()); } }